Loading Chunks In World Painter: A Comprehensive Guide

how to load in all chunks in world painter

WorldPainter is a program that allows users to externally create and edit custom Minecraft worlds and terrain. While WorldPainter can identify the biome of a chunk, it cannot generate the exact 3D shape of each chunk. To load all chunks in WorldPainter, you can use a local hosted server with the plugin Worldborder installed. This allows you to set a custom world border and force-load chunks within that border. Alternatively, there is a forceload command for Minecraft 1.14 and above, or you can create a datapack that teleports you around the map.

Characteristics Values
WorldPainter's ability to load all chunks WorldPainter cannot generate chunks, but can identify the biome of a chunk. Minecraft must be used to generate the chunks.
Chunk generation tools Tools such as "WorldBorder" can automate the process of visiting all chunks in-game, allowing for efficient chunk generation.
Minecraft version compatibility Minecraft versions 1.14 to 1.17 do not support populating chunks with WorldPainter. Versions 1.12 and older, or 1.18 and later, are compatible.
Populate feature The "Populate" feature in WorldPainter allows Minecraft to add underground resources, create vegetation, and generate structures within chunks.
Biome influence Biomes influence grass and leaf colour, precipitation, water freezing, and mob spawning.
Double resource generation Using both the "Populate" feature and WorldPainter's default resource generation can result in double resources, such as trees and ores.

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Use a localhosted server with the Worldborder plugin to force-load chunks within a custom world border

To load all chunks in World Painter, you can use a local-hosted server with the WorldBorder plugin. This plugin allows you to force-load chunks within a custom world border. Here is a step-by-step guide on how to do it:

Firstly, understand that the command to trim a world is: /wb [worldname] fill [freq] [pad] [force]. Replace [worldname] with the name of the world you want to modify. If no name is specified, the current world will be used. [freq] refers to the number of chunks per second that WorldBorder will attempt to generate. For optimal performance, this number should be set to 5 or lower to reduce lag, although it will increase the time needed to generate the chunks. [pad] should be left at its default value of 208, which is suitable for most servers.

Finally, setting [force] to "true" will force WorldBorder to load all chunks within the border, rather than skipping already-generated chunks. This ensures that all chunks within the custom world border are loaded. You can also use the /wb trim command to generate missing chunks within the border.

By following these steps, you can force-load all chunks within a custom world border using the WorldBorder plugin on a local-hosted server, ensuring that your Minecraft world is fully generated and loaded for players to explore and interact with.

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Utilise the forceload command for Minecraft 1.14 and above

The /forceload command is available in Minecraft Java Edition (PC/Mac) 1.13.1 and 1.14. It allows you to force chunks to load constantly or not, or to list/query force-loaded chunks. To use this command, you must first turn cheats on in your world.

The syntax for the command depends on whether you want to add, remove, or query whether a chunk is being force-loaded. To force-load chunks 0,0 to 1,2, you would use the command:

> /forceload add 0 0 31 47

This command loads chunks 0,0 to 1,2 (inclusive), which is a total of 2x3 chunks. Each chunk represents 16x16 blocks on the x/z axis.

You can also specify a range of chunks to force-load by providing the starting and ending coordinates. For example, to force-load chunks from 0,0 to 0,1, you would use the command:

> /forceload add 0 0 10 30

This command forces the chunks at the specified coordinates to be loaded constantly. You can also use the `/forceload` command to query whether a chunk is being force-loaded. This will display the specified chunk in the dimension of the command's execution that is force-loaded.

The `/forceload` command is a useful tool for Minecraft players who want to have more control over their world and how it loads. It can be used to ensure that specific chunks are always loaded, even if the player is not within the usual chunk-loading distance.

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Create a datapack that teleports you around the world

WorldPainter is a program that allows users to externally create and edit custom Minecraft worlds and terrain. A common issue that arises for users is the inability to load all the chunks of a map at once, which can be problematic if specific chunks are needed to be loaded. While there is a forceload command for versions 1.14 and above, an alternative solution is to create a datapack that allows the user to teleport around the world.

Creating a datapack that teleports you around the world in Minecraft can be done in a few steps. Firstly, it is important to understand that datapacks are used to add or change mechanics in Minecraft without requiring the player to install any mods. Datapacks are often used to create custom commands, loot tables, and advancements.

To create the datapack, you will need a text editor and knowledge of how to code using JSON (JavaScript Object Notation). You will need to create a new folder in the "datapacks" folder of your Minecraft save. Name this folder after your datapack and then create three folders inside: "data," "functions," and "scripts."

In the "data" folder, create a file called "pack.mcmeta" with the following code:

Json

{

"pack": {

"pack_format": 8,

"description": "Teleportation Datapack"

}

}

In the "functions" folder, create a new function, for example, "tp_command.mcfunction." Open this file and add the following code:

Mcfunction

Execute as @a[tag=!teleporting] at @s run teleport @s ~ ~ ~ facing entity @s

Tag @a add teleporting

This code will teleport the player to the location they are looking at and prevent them from teleporting again until they stop teleporting.

Finally, in the "scripts" folder, create a file called "load.mcfunction" with the following code:

Mcfunction

Function :tp_command

Replacing "" with the name of your datapack folder.

This datapack will allow you to teleport freely around the world by using the "/function :tp_command" command in-game.

It is important to note that creating datapacks requires a good understanding of Minecraft's command system and JSON formatting. There are many online resources and tutorials available to help you learn and troubleshoot any issues you may encounter.

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Write a datapack to load and unload the map in sections automatically

WorldPainter is a program that allows users to create and "paint" custom Minecraft worlds and terrain. While there is limited information on how to automatically load and unload sections of a map, here is a guide on how to create a datapack to achieve this.

Firstly, understand the basics of datapacks. Datapacks are used to modify Minecraft worlds and can be used to change how the world generates, add new mechanics, or alter existing ones. Familiarize yourself with the structure of datapacks, which typically consist of JSON files and folders that define the changes to be made to the game.

Next, plan out the sections of your map that you want to load and unload automatically. Divide your map into logical sections, such as biomes, landmarks, or regions, and determine the conditions under which you want the loading and unloading to occur. For example, you might want to load a new section when a player reaches the edge of the currently loaded area.

Create the necessary files and folders for your datapack. You will need a "data" folder at the root of your datapack directory. Inside this folder, create folders for each namespace you plan to use. Namespaces are used to organize and identify your custom content. For example, you might have a namespace for "world_loader".

Within each namespace folder, create additional folders for the different types of content you will be adding. For automatic map loading and unloading, you will likely be working with functions and tags. Functions are custom commands or scripts that can be executed in-game, while tags are used to group entities, blocks, or players together based on certain criteria.

Start by defining your functions. Create a "functions" folder inside each namespace folder. In this folder, create a JSON file for each function you want to add. For automatic map loading and unloading, you might have functions like "load_section" and "unload_section". In these JSON files, you can specify the commands to be executed when the function is triggered. For example, the "load_section" function might execute the "forceload" command mentioned in the WorldPainter subreddit to load a specific chunk or section of the map.

Next, set up your tags. Create a "tags" folder inside each namespace folder. Tags are used to easily target specific entities, blocks, or players in your commands. For example, you might create a "loaded_sections" tag that groups together all the currently loaded chunks. This allows you to run commands on multiple entities simultaneously.

Finally, test and refine your datapack. Once you have created your functions and tags, load your datapack into Minecraft and test its functionality. Ensure that the sections are loading and unloading correctly and that there are no conflicts or errors. Make adjustments as needed until your datapack works seamlessly.

Note: It is important to keep in mind that creating a datapack for automatic map loading and unloading in WorldPainter may require a good understanding of Minecraft command blocks, functions, and tags. It may also be necessary to update your datapack with each new version of Minecraft to ensure compatibility.

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Visit all chunks in-game; tools can automate this process

WorldPainter is a program that allows users to create and "paint" custom Minecraft worlds and terrain. However, it can be challenging to load all the chunks in WorldPainter, as there may be a large number of them, and they need to be loaded to prevent unloaded chunks from being replaced by random seed chunks.

One way to load all the chunks is to visit them in-game, which can be a time-consuming process, especially if there are a lot of chunks. To make this process more efficient, you can use tools and mods to automate it. For example, you can use the FTB Chunks mod, which allows you to force-load chunks so that everything in that chunk remains active even when you are away or offline. This can be useful for ensuring that automated systems continue running without your presence.

To access the chunk menu in FTB Chunks, click on the map icon inside the map interface or the "Claim Manager" icon in your inventory. The chunk map will display clear chunk borders, making it easier to navigate and select chunks for force-loading. To force-load a chunk, hold Shift while clicking or right-clicking, and ensure that no part of your structure extends beyond the force-loaded area.

Another mod that can assist in automating the process of visiting all chunks is MiniHUD. This mod visualizes spawn chunk zones with green boxes, allowing you to easily identify and navigate to these areas. Spawn chunks are 16x16 areas surrounding the Minecraft World spawn point, and they are always loaded, enabling various entities and mechanics to continue functioning regardless of your location in the Overworld. To use MiniHUD, you need to download specific files, including the MiniHUD and MaLiLib .jar files, and the Fabric Installer file. Place these files in the %appdata%\.minecraft\mods directory, then open the Fabric Installer and click Install. Launch the game using the fabric loader, and press H + C to open the MiniHUD configuration. Set overlaySpawnChunkReal to True, and press H to turn on MiniHUD Main Rendering.

By utilizing mods such as FTB Chunks and MiniHUD, you can automate and streamline the process of visiting and loading all the chunks in your WorldPainter world, making it more manageable to work with large and complex maps.

Frequently asked questions

You can use a localhosted server with the plugin "WorldBorder" installed on it. This lets you set a custom world border and force-load chunks within this border.

You can make a datapack that teleports you around the world, loading the chunks as you move.

If you use Populate in the same location as a tree layer (e.g. Deciduous, Pine, Swamp, or Jungle), you will get double the amount of trees.

When using the Flood tool, make sure to re-flood the lake by right-clicking on the water once with the tool, and then left-clicking.

To prevent issues, export the world in Minecraft 1.15 or later format. Minecraft 1.13 through 1.17 don't support populating chunks, so for those versions, you will have to use WorldPainter layers to generate structures.

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