
When using Substance 3D Painter, you can export your textures to bitmap files, which can be used in almost any 3D software. To add maps to your export, you can use the buttons next to 'Create' to add extra files to a template. You can drag maps from Input Maps, Mesh Maps, and Converted Maps into channels of the available files. Before exporting, you can view the maps that are set to export in the List of Exports tab. To export, you can go to File > Export Textures or use the keyboard shortcut Ctrl/Cmd + Shift + E.
| Characteristics | Values |
|---|---|
| Exporting baked maps from Substance Designer | Create an output node for each map you want to export by right-clicking on the map in the baker window and choosing "Create Output Node" |
| Exporting baked maps from Substance Designer | Connect your output nodes to an output node set, which groups all your outputs together |
| Exporting baked maps from Substance Designer | Save and export your output node set by right-clicking and choosing "Save As" or "Export Outputs As" |
| Exporting textures from Substance 3D Painter | Use the "File > Export Textures" dialog and choose the export preset "Mesh maps" |
| Exporting textures from Substance 3D Painter | Use the buttons next to "Create" to add extra files to a template |
| Exporting textures from Substance 3D Painter | Drag maps from Input maps, Mesh maps, and Converted maps into channels of the available files to change which maps correspond with which channel |
| Exporting textures from Substance 3D Painter | Use the "Ctrl/Cmd + Shift + E" keyboard shortcut to access the Export Textures dialog |
| Exporting textures from Substance Painter to Daz | Use the Iray Uber Shader from Shader Presets |
| Exporting textures from Substance Painter to Daz | Add the metallicity map to the Metallicity/Roughness shader |
| Exporting textures from Substance Painter to Daz | Add the roughness map to the Roughness channel |
| Exporting textures from Substance Painter to Daz | Expose the Emission options by setting the emissive color to something other than black |
| Exporting textures from Substance Painter to Daz | Put the emissive map from SP in the Emission color channel |
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What You'll Learn

Use the File > Export Textures dialog and choose the Mesh maps preset
To add maps to export in Substance Painter, you can use the File > Export Textures dialog. This option allows you to customise the format and settings of the exported files. To access the Export Textures dialog, go to File > Export Textures or use the keyboard shortcut Ctrl/Cmd + Shift + E.
The Export Textures dialog has three tabs: Settings, Output Templates, and List of Exports. The Settings tab lets you enable or disable the export of texture sets and adjust settings for each texture set. You can also disable the output of specific maps if needed. With Global settings, you can adjust the settings for all texture sets simultaneously.
Under the Presets section, you can view and select from a list of available templates. You can edit an existing template or create a new one using the + sign. With a template selected, you can see which maps are exported in each file under Output Maps.
To add extra files to a template, use the buttons next to the Create option. You can drag maps from Input maps, Mesh maps, and Converted maps into the channels of the available files. This allows you to customise which maps correspond to each channel. The background colours of each file's channels match the coloured squares in the lists of input maps.
Before exporting, the List of Exports tab will show the maps that are currently set to export. After exporting, you can monitor the progress of your export in the Console. The exported files can be quickly accessed by using the Open output directory located in the upper right corner of the tab.
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Create an output node for each map you want to export
When you are satisfied with your work inside Substance 3D Painter, you can export your textures to bitmap files. These bitmap files can be used in almost any 3D software. To export your baked maps from Substance Designer to use in other applications or engines, you need to create an output node for each map you want to export.
The output files of the Bakers are saved inside the project file (*.spp). To export them, you can use the File > Export Textures dialog and choose the export preset "Mesh maps". Alternatively, you can right-click on a baked texture in the Shelf and choose "Export". The output files of the Bakers should be located next to the Substance graph where the mesh is linked to. Right-click and choose "explore" to view the files in the Explorer window of the application. The output files of the Bakers are saved next to the mesh by default.
Before exporting, the List of Exports tab shows the maps that are currently set to export. You can use the buttons next to Create to add extra files to a template. Drag maps from Input maps, Mesh maps, and Converted maps into channels of the available files to change which maps correspond with which channel. The background colours of each file's channels correspond with the coloured squares in the lists of input maps. You can also hover over any channel to see which input maps are associated with that channel.
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Add extra files to a template using buttons next to Create
To add extra files to a template, use the buttons next to 'Create' in Substance 3D Painter. This allows you to add maps from Input maps, Mesh maps, and Converted maps. You can drag and drop these into the channels of the available files. The background colours of each file's channels correspond to the coloured squares in the lists of input maps. You can hover over a channel to see which input maps are associated with it.
Before exporting, you can check which maps are set to export in the List of Exports tab. You can also use the Open output directory to quickly open a file browser to the export location.
You can export your textures to bitmap files, which can be used in most 3D software. To do this, go to File > Export Textures or use the keyboard shortcut Ctrl/Cmd + Shift + E. In the Export Textures dialog, you can customise the format and settings of the exported files. You can enable or disable the export of texture sets and adjust settings for each texture set.
If you are exporting baked maps from Substance Designer, you will need to create an output node for each map. You can do this by right-clicking on the map in the baker window and choosing 'Create Output Node'. You can then connect your output nodes to an output node set, which groups all your outputs together. Finally, save and export your output node set by right-clicking and choosing 'Save As' or 'Export Outputs As'. You can then choose the format, location, and name of your exported files.
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Drag maps from Input maps, Mesh maps, and Converted maps into channels
When you are satisfied with your work inside Substance 3D Painter, you can export your textures to bitmap files. These bitmap files can be used in almost any 3D software. To export your textures, go to File > Export Textures or use the keyboard shortcut Ctrl/Cmd + Shift + E. The Export Textures dialog has three tabs: Settings, Output Templates, and List of Exports. The Settings tab contains the primary settings for your export. Here, you can enable or disable the export of texture sets and adjust settings for each texture set.
To add extra files to a template, use the buttons next to "Create". You can drag maps from Input maps, Mesh maps, and Converted maps into channels of the available files. This will allow you to change which maps correspond with which channel. The background colours of each file's channels correspond with the coloured squares in the lists of input maps. By hovering over any channel, you can see which input maps are associated with that channel.
The output files of the Bakers are saved inside the project file (*.spp) and are located next to the Substance graph where the mesh is linked to. To export these files, right-click and choose "Explore" to view the files in the Explorer window of the application. Alternatively, right-click on a baked texture in the Shelf and choose "Export". To automatically connect mesh maps when an effect is added on a layer, a specific naming convention must be followed.
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Use bitmap files to export your textures
When you're happy with your work in Substance 3D Painter, you can export your textures to bitmap files. These bitmap files can be used in almost any 3D software. To access the Export Textures dialog, go to File > Export Textures or use the keyboard shortcut Ctrl/Cmd + Shift + E.
The Export Textures dialog has three tabs: Settings, Output Templates, and List of Exports. The Settings tab is where you can enable or disable the export of texture sets and adjust settings for each texture set. You can also disable the output of specific maps. With Global settings, you can adjust settings for all texture sets at the same time.
The Output Templates tab is where you can manage your templates. Templates tell Painter how to organize textures for export. You can use the pre-made templates or create your own. Under Presets, you can see the list of available templates and which maps are exported in each file. You can add extra files to a template by clicking the buttons next to Create.
Before exporting, the List of Exports tab shows which maps are currently set to export. After exporting, the Console shows the progress of your export. You can also use the Open output directory to quickly open a file browser to the export location.
Substance Painter exports to a wide range of file formats. Depending on the file format, you can change the bit depth. A higher bit depth provides a higher-quality texture but increases file sizes.
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Frequently asked questions
To export your baked maps, you need to create an output node for each map. Right-click on the map, select "Create Output Node", and then connect it to an output node set. Save and export your output node set by right-clicking and choosing "Save As" or "Export Outputs As".
You can export your textures as bitmap files, which are compatible with most 3D software. Go to "File > Export Textures" or use the keyboard shortcut "Ctrl/Cmd + Shift + E".
Substance Painter exports to a range of formats, including bitmap and .dds. The format can be chosen when exporting.
Use the buttons next to "Create" to add extra files. Drag maps from Input Maps, Mesh Maps, and Converted Maps into the channels of the available files.
In the Export Textures dialog, use the checkboxes on the left of the Settings tab to disable the export of texture sets. You can then select specific maps to disable.

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