Bulk Asset Import: Dungeon Painter Tips & Tricks

how to add assets to dungeon painter in buulk

Dungeon Painter Studio is a popular tool for creating dungeon maps for RPGs. It offers users the ability to import their own art and assets, which can be a time-consuming process if done individually. While there is no direct way to bulk import assets, there are methods to streamline the process. Users can create folders within the Dungeon Painter Studio directory and place their assets into these folders, ensuring each asset is 200x200 pixels per tile to fit the DPS grid. Additionally, creating 100x100 pixel preview images for each asset can improve performance and help with organization. With the right folder structure and properly sized assets, users can effectively bulk import their art collections into Dungeon Painter Studio.

Characteristics Values
Recommended size for added assets 200 pixels/square resolution
Folder structure steam/steamapps/common/dungeon painter studio/data/collections/"your collections name"/objects, floors, walls
Recommended image format PNG
Bulk import tool XnViewMP
Bulk import tool for preview creation XnViewMP
Bulk import tool for resizing images XnConvert
Bulk import tool for creating folders None found
Adobe security policy for loading files from local drive Specify collection locations each time
Dungeon Painter Packmaker Download and install
Dungeon Painter Studio assets Steam workshop

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Bulk import assets from r20 into Dungeon Painter Studio

To bulk import assets from r20 into Dungeon Painter Studio, you need to first ensure that your assets are in the correct format. DPS assets need to be 200 pixels per square resolution, while the Roll20 Marketplace standard is 140 pixels per square. This means that if you want to bulk import your r20 assets into DPS without scaling them up first, they won't snap to the grid correctly and will be difficult to work with.

To bulk-resize your r20 art packs, you can use a program like XnViewMP, which can use lanczos interpolation to retain good image quality. It is also recommended that you create a folder structure for your assets to prevent disorganization and slowdowns in DPS. You can create your own folders and put the artwork in Steam\steamapps\common\Dungeon Painter Studio\data\collections. Within this folder, you should create subfolders for objects, walls, floors, and tokens, and place your resized artwork accordingly.

It is also a good idea to create a preview image for each asset to prevent slowdowns. Each preview image should be 100x100 pixels and placed in the respective subfolder. Additionally, ensure that your assets are in PNG format with alpha transparency.

By following these steps, you should be able to bulk import your r20 assets into Dungeon Painter Studio with minimal issues.

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When adding custom art to Dungeon Painter Studio, it is recommended that your assets have a size of 200x200 pixels per tile. This ensures that they fit properly within the DPS grid.

Some users have reported that their custom images have scaled down considerably when added to DPS, becoming much smaller than the original size. To address this, you can scale up the image within DPS to match the grid or floor tile sets. However, doing so may cause the image to become slightly blurred and lose its crispness.

To avoid scaling issues, it is suggested to create a preview image of your assets. This can be done by creating a 100x100px copy of each asset and naming it "_preview". Having preview images can also help to show large collections of assets faster.

Additionally, when importing custom art, it is important to organise your assets into the appropriate folders, such as "objects", "floors", and "walls". This helps to ensure that your custom art is properly integrated into the game and can be easily accessed within DPS.

By following these recommendations, you can ensure that your added assets are the correct size and properly integrated into Dungeon Painter Studio.

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Create a folder for your assets

To add your assets to Dungeon Painter in bulk, you must first create a folder for your assets. This is a straightforward process, but it is important to follow the correct steps to ensure your assets are organised and easily accessible.

Firstly, you need to create a main folder for your collection. This can be named something like "myCollection". Within this folder, you will create type folders for the different categories of assets. The standard categories are "floors", "walls", and "decor", but you can also add other categories like "objects" or "tokens" if needed. For example, your path may look like this: c:\collections\myCollection\floors\ and so on.

Inside each type folder, you can create subfolders to further organise your assets. For example, you might have subfolders for different types of floors, such as "Floors1" and "Floors2". Similarly, within the "decor" folder, you can create subfolders like "Weapon1", "Weapon2", and "Furniture". This extra level of organisation can make it easier to locate specific assets within your collection.

When creating your folder structure, it is recommended to follow the standard categories and folder names mentioned above. This will make it easier to locate and utilise your assets within Dungeon Painter. Additionally, ensure that your assets are properly sized and formatted before placing them into the relevant folders. The recommended size for Dungeon Painter Studio (DPS) is 200 pixels per tile, and you can use image editing software to resize your assets if needed.

By creating a well-organised folder structure and properly formatting your assets, you'll be able to efficiently add and utilise your assets in Dungeon Painter.

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Create subfolders for objects, walls, floors, and tokens

When adding assets to Dungeon Painter Studio in bulk, it is important to create subfolders for objects, walls, floors, and tokens. This helps to keep your assets organised and allows the program to read your files correctly.

To get started, go to Dungeon Painter Studio > Data > Collections and create a new folder. You can name this folder whatever you like, for example, "Artmageddon". Within this folder, you will need to create three more folders: "Floors", "Objects", and "Walls". These folder names are important as they tell the program where your art is meant to go.

Now, within each of these three folders, you can create subfolders to further organise your art. For example, you might want to create separate subfolders for different types of walls or floors. You can name these subfolders according to the type of asset they contain, such as "Stone Walls" or "Wooden Floors".

It is important to note that simply creating the "Floors", "Objects", and "Walls" folders is not enough. You must also add your artwork to the appropriate subfolders. Additionally, some users have reported that creating subfolders within the Tokens section is helpful for organising token-related assets.

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Bulk-resizing assets to 200 pixels/square resolution

When adding custom art to Dungeon Painter Studio, it is recommended that your assets have a resolution of 200x200 pixels per tile. This is because the DPS grid is set to 200 pixels per tile, and having your assets match this resolution will ensure they fit properly.

To bulk-resize your assets to 200 pixels per square resolution, you can use a variety of image editing tools. One option is to use a free program called XnConvert, which allows you to resize images in batches. Another option is to use an online tool such as ImageResizer.com, which can bulk-resize JPG and PNG images and supports various dimensions, including pixels.

To use XnConvert for bulk-resizing, you will need to download and install the program. Once you have the program open, you can select the "Batch Processing" option and then choose the "Resize" function. From there, you can specify the new dimensions as 200 pixels for both width and height and process your images.

For ImageResizer.com, the process is web-based, so you won't need to download any software. Simply go to the website, select the "Select Images" button, and choose the images you want to resize. Then, set the resize dimensions to 200 pixels, and the tool will handle the rest. It's important to note that ImageResizer.com currently limits users to uploading up to 50 images at a time for bulk resizing.

By using these tools, you can efficiently resize your assets in bulk to the recommended 200-pixel resolution, saving time and effort compared to manually resizing each image individually.

Frequently asked questions

To add assets to Dungeon Painter Studio in bulk, you need to first resize your assets to 200 pixels/square resolution. You can use XnConvert or XnViewMP to do this in bulk. Then, create a folder in dungeon painter studio/data/collections/ and name it. Inside this folder, create three folders: objects, floors, and walls. Put your assets in these folders.

Your assets should be 200x200px per tile.

Yes, you can bulk import everything into a few folders. However, this will cause DPS to render assets at different sizes and may slow down the program.

You will need to create a folder for each asset and include a 100x100 pixel preview image of that asset with a specific name. XnViewMP can automate the preview creation.

Press the 'Add your collection' button in the top left corner. Your collection will be added to the collections list and you will be able to use it as native.

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