
In Substance Painter, edge wear can be created using Anchor Points and References, which allow users to reference any resource or element in the layer stack for another purpose or adjustment. This feature enables the creation of a system where effects can be generated automatically. To add an edge wear generator, users can duplicate the base layer, rename it, and adjust the base colour and value. Additionally, the Curvature effect can be used to make edges stand out by adding a fill layer and adjusting its parameters. Substance 3D Painter also offers the Metal Edge Wear generator, which creates a black-and-white mask to represent edge wear on metal objects with scratches and chips on convex raised edges.
| Characteristics | Values |
|---|---|
| Edge Wear Generator | Metal Edge Wear |
| Anchor Points | Reference any resource or element in the layer stack for another purpose or adjustment |
| Smart Masks | Similar to black and white masks generated based on baked maps and user settings |
| Curvature | Grayscale Input Baked map used for internal effects and masking |
| Masking | Optional, used to mask the node's effects |
| Wear Level | Sets the total amount of wear |
| Wear Contrast | Sets the contrast of the final result |
| Edge Smoothness | Sets the smoothness of the falloff from the edges |
| Grunge Amount | Sets the amount of grunge to blend between edges |
| Grunge Scale | Sets the scale of the grunge |
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Anchor Points
To create edge wear in Substance Painter, one method involves duplicating the base layer and then renaming the new layer as "edge wear". With this layer selected, users can adjust the base colour and increase its value in the material tab. This process adds a layer of complexity to the model, enhancing the edge wear effect.
Another approach to creating edge wear is through the use of generators. By clicking the "Generator" button and selecting "Curvature", users can adjust parameters to modify the edges of the model. The "Curvature" generator includes options such as Edges Width to set the fullness of the highlighting effect, Wear Contrast to adjust the contrast of the final result, and Edges Smoothness to control the falloff from the edges. Additionally, the Metal Edge Wear generator is available, which creates a black and white mask representing edge wear on metal objects, complete with scratches and chips on Convex raised edges.
It is worth noting that the "Curvature" generator can be further customised by adding a fill layer and setting the base colour, texture, and other desired attributes. This provides users with greater control over the final appearance of the edge wear effect.
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Smart Masks
While Smart Masks are useful, they are not the easiest to use and may require some experimentation to get the desired effect. One example of a Smart Mask is the Edge Wear generator, which creates a black-and-white mask based on baked maps and user settings. This node represents the wear on object edges and has a few parameters to adjust the effect, such as the Edges Width, which sets the fullness of the highlighting effect.
Substance 3D Painter offers various effects that can be enabled through baking, including the Curvature generator, which makes edges stand out. To create this effect, first add a fill layer and set the base colour, texture, etc. Then, click the Generator button and select Curvature. You can adjust the parameters to tweak the edges to your liking, and even go back to the fill layer to readjust the colour, roughness, and other settings.
Another way to create edge wear in Substance 3D Painter is through the use of Anchor Points, which allow you to reference any resource or element in the layer stack for another purpose or adjustment. This enables you to set up a system where certain effects can be automatically applied, such as instantly creating edge wear for painted normals and height details.
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UV border generator
The UV Border Distance generator is a useful tool for creating trim details on pieces of mesh in Substance Painter. However, some users have reported issues with the generator, particularly when working with larger meshes. When using the full UV space on a square plane in Blender, the UV border generator may not work as expected. A workaround for this issue is to slightly move the UV inward, allowing the generator to function properly.
It is important to note that the UV Border Distance generator relies on the Distance node from Substance 3D Designer and requires a margin between the UV island and the border of the tile for optimal performance. Additionally, issues with random dots appearing on meshes have been attributed to unconnected vertices, which can be resolved by re-unwrapping the UV island or adjusting specific settings in Blender, such as disabling the "Use Limit Surface" option.
To create edge wear effects in Substance Painter, there are a few different approaches. One method involves utilizing Anchor Points and References, which enable automatic processes like instantly creating edge wear for painted normals and height details. Another way to achieve edge wear is by using the Curvature generator, which allows you to make edges stand out. To do this, first add a fill layer and set the desired base color and texture. Then, click the "Generator" button and select "Curvature." You can adjust the parameters to modify the edges and return to the fill layer for any additional adjustments.
Substance 3D Designer also offers an Edge Wear node, which generates a black and white mask based on baked maps and user settings. This node represents wear on object edges and has several parameters to customize the effect. Additionally, the Metal Edge Wear generator can be used to create metal textures with edge wear effects.
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Duplicate layers
While working on a project in Substance Painter, you might want to duplicate layers to use on another project. This can be done by saving your layer stack as a Smart Material and then loading it into another project. You can also copy and paste layers within the same project.
To copy and paste layers in Substance Painter, you can follow a video tutorial on LinkedIn Learning. This tutorial covers the basics of Substance Painter and Blender, and includes a section on copying and pasting layers.
If you want to copy layers from one project to another, you can do so by creating a Smart Material. First, make sure that all the layers you want to duplicate are inside a folder. Then, right-click on that folder and select "Create Smart Material". This will allow you to reuse those layers across all your projects.
It's important to note that when you import other models into an existing project, it might delete all the layers. Additionally, if the masks are shell-specific, you'll need to redo them, and any plugin maps need to be baked with the new model.
Another way to duplicate information from all the layers located below the "Clone layer" is to create a painting layer and set the blending mode of all the channels to "Pass through". This will allow you to duplicate any information in a non-destructive way, keeping the layers below intact.
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Adjusting parameters
To adjust the parameters for an edge wear generator in Substance Painter, you can follow these steps:
Firstly, you need to add a fill layer by clicking the "Add Fill Layer" icon. Here, you can set the base colour, texture, and other attributes of the curvature or edge wear. You can then click the "Add Mask" icon and select "Add Black Mask".
Next, click the "Add Effect" icon and select "Add Generator". Click on the "Generator" button and choose Curvature to adjust the edges. You can now adjust the various parameters to achieve the desired effect.
The "Level" parameter, ranging from 0.0 to 1.0, controls the total spread of the effect. Adjusting the Contrast within the same range will modify the contrast of the result. The Threshold setting, also from 0.0 to 1.0, is similar to Level and further adjusts the total spread.
Additionally, you can modify the Edges Width to set the fullness of the highlighting effect. Reducing this value will make the edges sparser. If you are working with metal objects, the "Metal Edge Wear" generator offers additional parameters such as Wear Level and Wear Contrast to fine-tune the appearance of scratches and chips on the surface.
You can always go back to the fill layer and make adjustments to the colour, roughness, or other properties to perfect your edge wear effect.
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Frequently asked questions
To add an Edge Wear generator, first, duplicate the base fill layer. Then, name the new layer 'edge wear'. Next, select the layer and go to the 'material' tab, where you can select the base colour and increase its value to brighten it.
The Edge Wear generator creates a black-and-white mask that represents wear on object edges. It is similar to Smart Masks in Painter.
Anchor Points in Substance Painter allow you to reference any resource or element in the layer stack for another purpose or adjustment. To apply Edge Wear to a metallic surface, you can use normal textures for painting.
Apart from 'Curvature', there is also 'Metal Edge Wear' as an Edge Wear generator.
















