
The 3D Paint Tool in Maya is used for painting textures. It offers two types of brushes: Artisan brushes and Paint Effects brushes. Before using the 3D Paint Tool, ensure that UV mapping is done correctly, as this is key to texturing. When you select the 3D Paint Tool, Maya checks for any file textures already assigned to the selected surfaces. If not, Maya prompts you to assign textures, which can be saved in various formats. You can then select the mesh you want to paint on and choose from predefined brush shapes or create your own. However, some users have reported issues with the 3D Paint Tool, such as not being able to paint on the texture or achieving smooth lines. These issues may be due to incorrect UV mapping or other factors.
| Characteristics | Values |
|---|---|
| How to access the 3D Paint Tool | In the Rendering menu set, select Texturing > 3D Paint Tool |
| Types of brushes | Artisan brushes and Paint Effects brushes |
| Attributes that can be painted | Color, bump, transparency, and specular color |
| Surfaces that can be painted on | Polygons, NURBS, or subdivision surfaces |
| File textures | Can paint on file textures created outside the 3D Paint Tool |
| Artisan brushes | Use grayscale images to define the brush profile or shape |
| Brush shapes | 40 predefined shapes or create your own using any image format supported by Maya |
| Artisan brush functions | Paint, erase, and clone textures |
| Paint Effects brushes | Defined by specific combinations of attribute settings, e.g., pen, pastel, oil paint, pencil, flowers, feathers, hair, fire |
| Display | Display only the surface being painted using Isolate Select or by hiding other surfaces |
| File formats | Maya IFF (default), Autodesk PIX, EPS, GIF, JPEG, RLA, SGI, SoftImage, Targa, etc. |
| UV mapping | Important for texturing objects accurately |
| Common issues | Black render, low resolution, blending colors, smooth shading |
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What You'll Learn

Accessing the 3D Paint Tool
To access the 3D Paint Tool in Maya, go to the Rendering menu set and select Texturing > 3D Paint Tool. From here, you can paint textures using two types of brushes: Artisan brushes and Paint Effects brushes.
Artisan brushes use grayscale images to define the brush profile or shape. You can select from 40 predefined brush shapes or create your own shapes using any image format supported by Maya. With Artisan brushes, you can paint, erase, and clone textures. Paint Effects brushes, on the other hand, are defined by specific combinations of attribute settings and can be simple or simulate growth to achieve their look.
Before you begin painting, ensure that you have selected the mesh you want to paint on and gone to Generate > Make Paintable in the top Modeling menu set. Additionally, you will need to find 'File Textures' in the tool settings of the 3D Paint Tool and 'Assign/Edit Textures' to assign an external image file.
When you select the 3D Paint Tool, Maya will check for any file textures already assigned to the selected surfaces for the current attribute, such as colour or bump maps. If any surfaces do not have file textures assigned, Maya will prompt you to assign textures, creating and naming them based on the current scene, shape, and attribute names.
It is important to note that displaying other surfaces while painting can significantly slow down the process. To optimise performance, only display the surface you are painting on using Isolate Select or by hiding other surfaces.
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Using Artisan brushes
The Artisan brush is one of the two types of brushes available in the Maya 3D Paint Tool, the other being the Paint Effects brush. The Artisan brush uses grayscale images to define the brush profile or shape. You can select from 40 predefined brush shapes or create your own shapes using any image format supported by Maya. The Artisan brush allows you to paint, erase, and clone textures. You can use it to paint renderable attributes such as colour, bump, transparency, and specular colour on polygons, NURBS, or subdivision surfaces.
Artisan brushes have been a part of Maya since its conception, but Paint Effects were only introduced in version 2.5, released in 2000. The Paint Effects brushes are defined by specific combinations of attribute settings and can be simple (pen, pastel, oil paint, and pencil brushes) or simulate growth to achieve their look (flowers, feathers, hair, and fire brushes).
Artisan brushes can be used for 2D artistic painting, 3D object paint, live 3D texture painting, animation of the paint, 3D sculpting, selections, and attribute manipulation. For example, strokes made with Artisan brushes can be used to generate things such as hair. You can also use Artisan brushes to control specific weight attributes and to control 3D bushes via Softbody Dynamics NURBS Curves using true Maya forces such as Vortex and Radial.
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Using Paint Effects brushes
The Paint Effects brushes in Maya's 3D Paint Tool are defined by specific combinations of attribute settings. They can be simple, like pen, pastel, oil paint, and pencil brushes, or they can simulate growth to achieve their look, like flowers, feathers, hair, and fire brushes.
To use Paint Effects brushes, you must first designate a surface to be made paintable. This action does not modify the object; it simply tells Paint Effects that the surface is prepared to receive brush strokes. You can paint on the grid (the ground X-Y plane) or designate any NURBS object to be paintable. When you select a brush in the Visor, it activates the Paint Effects feature, and the cursor becomes a pencil-like icon. When you click and drag in the viewport, a paint stroke is created, and this stroke is attached to a curve drawn over the surface of the object you're painting.
You can paint renderable attributes such as colour, bump, transparency, and specular colour on polygons, NURBS, or subdivision surfaces. You can also paint on file textures created outside the 3D Paint Tool. You can select the default Paint, Smear, or Blur brush to paint with, or you can select any preset brush from Content Browser or your shelves.
Maya names the strokes with the type of brush used, so it's easy to find the strokes you want to temporarily hide. You can also adjust the settings attached to a stroke after painting it.
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Painting on file textures
To paint on file textures in Maya, you must first select the surface(s) you want to paint on. Then, in the Rendering menu set, select Texturing > 3D Paint Tool to launch the tool and open the Tool Settings editor.
Before you start painting, it is recommended that you reset the tool settings. To do this, click Reset Tool. Next, select the attribute you want to paint beside Attribute to Paint in the File Textures section of the Tool Settings editor.
If you have not previously painted or assigned file textures to one or more of the surfaces, a warning will appear, and the brush outline will display an X when you move the brush over the surface. In this case, click Assign/Edit Textures, enter a size for the texture in the Size X and Size Y boxes, select an Image Format, and then click Assign/Edit Textures again.
You can paint renderable attributes such as colour, bump, transparency, and specular colour on polygons, NURBS, or subdivision surfaces. You can use two types of brushes: Artisan brushes and Paint Effects brushes. Artisan brushes use grayscale images to define the brush profile (or shape), and you can paint, erase, and clone textures with them. Paint Effects brushes are defined by specific combinations of attribute settings and can be simple or simulate growth to get their look.
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UV mapping
To begin UV mapping, you should first check your UVs in the UV editor. Ensure that your UVs are within the paintable range, as UVs outside the 1x1 box used for UVs may cause issues with the 3D Paint Tool. Scaling down the UVs can help bring them back into the paintable area.
Additionally, UV mapping requires creating a set of UVs that fit within the 0 to 1 texture space. This can be achieved through automatic mapping, which is particularly useful when using the 3D Paint Tool. Automatic mapping allows you to specify the number of planes for UV projection, making it a good choice for organic-shaped models.
It's important to note that UV mapping is not just about creating UVs but also ensuring they are well-optimised and correctly set up. This includes keeping UV shells to a minimum and strategically placing seams in less visible locations, such as under the armpit of a character model.
While Maya offers UV mapping tools, some artists prefer to use external software like Substance Painter for painting textures and then bring that work back into Maya.
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Frequently asked questions
In the Rendering menu set, select Texturing > 3D Paint Tool.
There are two types of brushes: Artisan brushes and Paint Effects brushes. Artisan brushes use grayscale images to define the brush profile or shape, and you can select from 40 predefined brush shapes or create your own. Paint Effects brushes are defined by specific combinations of attribute settings and can be simple or simulate growth to achieve their look.
To achieve smooth lines and realistic textures, it is recommended to use a painting app like Photoshop or Corel Paint. While the 3D Paint Tool is useful for roughing in textures, other software can provide more control and precision for creating realistic textures. Additionally, ensure that UV mapping is done correctly as it is crucial for achieving the desired texture results.










































