
iRacing supports two modes for modifying the paint on your car. The first is through the paint shop found in the UI, where you can choose from a variety of pre-made paint options and customize them by changing colours, numbers, and sponsors. The second option is to upload a custom paint scheme created as a .TGA file. This can be done by putting the file in the /Documents/iRacing/paints/
| Characteristics | Values |
|---|---|
| Number of modes for modifying paint | 2 |
| First mode | Paint shop in UI |
| Second mode | Third-party paint tools |
| Third-party paint tools | Trading Paints |
| Custom paint scheme visibility for other racers | Need to have your TGA in their documents/iRacing folder |
| Custom paint scheme file name | car_[iracing member id].tga |
| Custom paint scheme file location | Documents/iRacing/paints/<car name/ |
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What You'll Learn

Using iRacing's paint shop
IRacing supports two modes for modifying the paint on your car. The first is through the paint shop found in the UI. Here's a step-by-step guide on using the iRacing Paint Shop:
- Enter the iRacing UI and click on "My Content" on the left-hand menu.
- Select any of the cars that you own, and click the "Car Model" tab to preview your current scheme, or click "Paint Car" to make changes.
- Customize your car by choosing colours, sponsors, and numbers. You can input RGB hex codes or use sliders to find the perfect colour.
- You can also customize your helmet, firesuit, and driver model.
- Save your paint scheme by clicking the save button.
If you want to use a custom paint scheme created outside of iRacing, you can upload a .TGA file. Make sure to name the file correctly and place it in the appropriate folder. For other racers to see your custom paint scheme, they will need to have your .TGA file in their iRacing folder. You can also use third-party tools like Trading Paints to share your custom paint schemes with other users.
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Using third-party tools like Trading Paints
Trading Paints is a third-party tool that allows iRacing members to design, share, and race with their own custom liveries. It is a popular tool, with many users rarely seeing cars that are not using a Trading Paints skin.
To use Trading Paints, you will first need to download and install the Trading Paints program on your computer. You will also need to link your iRacing account to your Trading Paints account.
If you wish to create your own custom paint scheme, you will need an art program that is compatible with Adobe Photoshop layered PSD files, such as Photoshop or GIMP. You can then download iRacing's PSD templates and upload the completed exported files to the 'My Paints' section of Trading Paints.
To assign a paint scheme to your car, navigate to the paint you would like to use and click the 'Race this paint' button. The next time your car appears in a session, ensure the Trading Paints Downloader program is running, and it should display your chosen paint scheme.
It is worth noting that Trading Paints is an overlay that only appears once you are in the simulator. Anyone who does not have Trading Paints installed will see your default iRacing paint.
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Saving and uploading custom paint schemes
To save and upload custom paint schemes in iRacing, you'll need to follow a few steps. Firstly, you can create a custom paint scheme using an art program compatible with Adobe Photoshop layered PSD files, such as Photoshop or GIMP. It is recommended to use the provided paint templates, which can be downloaded through the iRacing UI.
After creating your custom paint scheme, you'll need to save it as a 32-bit TGA file. This file format tells the simulator what to allow to appear on the car. You can then upload this TGA file to the "My Paints" section of third-party services like Trading Paints, which is designed to work with iRacing.
To ensure other racers see your custom paint scheme, they will need to have your TGA file in their Documents/iRacing folder. If they don't have your TGA file, they will see the car you have currently painted on the iRacing UI's pattern system. Therefore, it is advisable to also create a paint scheme using the built-in pattern system to avoid others seeing an unpainted car.
Additionally, when using a custom paint scheme, keep in mind that some items on a car cannot be removed due to licensing or other issues, even with the use of a decal TGA.
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Ensuring other racers can see your custom paint scheme
To ensure other racers can see your custom paint scheme, they will need to have your TGA file in their \Documents\iRacing folder. If they do not have your TGA file, they will see the car you currently have painted on the iRacingUI's pattern system. You can upload your TGA file to the "My Paints" section of Trading Paints, which was designed to work with iRacing. Then, make sure to have the Trading Paints app downloaded and installed on your computer when you run iRacing. It will then automatically download the file to the correct folder.
Another option is to add a custom TGA paint file to the [documents]\iRacing\paint\
You can also use a decal texture on your car to remove or add items that normally can't be edited. To do this, add a 32-bit TGA file with an alpha channel in the car folder you wish to edit. The alpha channel is used by the simulator to determine what should and shouldn't show up from the decal TGA. White allows an item to show up, while black will hide it. Please note that some items on a car cannot be removed, even with a decal TGA, due to licensing or other issues.
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Using decal textures to add or remove items
To add or remove items using decal textures, you need to use a 32-bit TGA file with an alpha channel. This allows you to edit items that are usually uneditable. The alpha channel is used by the simulator to determine what shows up on the decal. White allows an item to appear, while black hides it.
For example, with the Chevrolet Chevy SS, you would add a decal file to the \Documents\iRacing\paint\stockcars chevyss folder. The file would be named decal_34565.tga.
It is important to note that some items on a car cannot be removed, even with a decal TGA, due to licensing or other restrictions. Additionally, other users will not be able to see your decal TGA or custom car scheme unless they also have your files on their local machine.
You can also use third-party paint tools like Trading Paints to upload your .tga files and apply them to your car model.
Furthermore, when creating a custom paint scheme, you can use PBR spec maps in the simulator, which use three different greyscale maps: Metallic, Roughness, and an Alpha map. The Metallic channel uses white for metallic pixels and black for non-metallic pixels. The Roughness channel uses white to indicate a rough and less reflective surface, while black indicates a smooth and highly reflective surface.
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