
Adobe Substance 3D Painter is a powerful tool for creating and manipulating 3D models and textures. One common task is moving paint layers to change the appearance of the resulting texture image. This can be done by rearranging the order of the paint layers in the Paint Layers window, or by changing the channel type of a layer by dragging it to another location. Additionally, the Transform tool allows users to move, scale, or rotate their image or material. This tool can be accessed by creating or selecting a Transform filter layer, which opens the 2D view and toolbar. Users can then click and drag to move, scale, or rotate the transform box as needed.
Characteristics | Values |
---|---|
Method to move paint layers | Click and drag the paint layer up or down within the list to rearrange the order in which paint layers are applied on a model |
Method to change the effect of a paint layer | Drag the paint layer from one channel type to another (e.g. diffuse, specular, gloss, bump) |
Method to change the channel type if it isn't currently represented in the layer stack | Right-click the layer, select "Move Selected To" from the pop-up menu, then select the channel type |
Method to use the Transform tool | Click and drag to move, scale, or rotate the image or material |
Control Mode options | Widget & Parameters: Safe Transform, Keep Ratio, Scale |
What You'll Learn
- Utilise the Transform tool to move, scale, or rotate the paint layer
- Change the stacking order of paint layers by dragging them up or down
- Right-click and select 'Move Selected To' if the desired channel type is not in the layer stack
- Drag the paint layer from one channel type to another to alter its effect
- Use the Transform filter to change the position of the painted area
Utilise the Transform tool to move, scale, or rotate the paint layer
To move, scale, or rotate a paint layer in Substance Painter, you can utilise the Transform tool. This tool is located under Sampler > Filters > Tools. Creating or selecting a Transform filter layer will automatically open the 2D view, where you can make adjustments.
With the Transform layer selected, you will see a Toolbar at the top of the 2D view. This Toolbar provides various options for transforming your paint layer. To move the transform box, simply click and drag it to the desired location. If you wish to scale the transform box, your cursor will change into four arrows, indicating that you can click and drag to resize the box. You can scale uniformly in two dimensions by using the handles on the corners of the transform box, or you can scale in one dimension by using the handles on the edges.
Additionally, you can rotate the transform box by hovering your mouse outside the box but within the 2D view. A small horizontal arrow will appear next to your cursor, allowing you to click and drag to rotate. You can also adjust the centre of rotation by dragging the small circle at the centre of the transform box. This circle is the pivot point around which the transform box rotates.
The Transform tool also offers Control Mode options. You can choose to display parameters to control the transformation with sliders and the 2D view handles. Enabling the "Safe Transform" option will maintain tiling and prevent the loss of pixel detail due to small changes. The "Keep ratio" option allows you to control scaling on both axes simultaneously when enabled, while disabling it gives you separate controls for horizontal and vertical scaling.
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Change the stacking order of paint layers by dragging them up or down
To change the stacking order of paint layers in Substance Painter, you can simply drag and drop the layers up or down within the Paint Layers window. This action allows you to rearrange the order in which the paint layers are applied to your model, thereby altering the appearance of the paint in the resulting texture image.
By dragging a paint layer to a new position within the list, you can easily change the effect of that layer. For instance, if you drag a diffuse paint layer into an existing bump channel, the layer's characteristics will transform into a bump texture, with the amount of bumpiness dictated by the grayscale values and the Bump Depth setting in the material properties.
Additionally, if you want to move a paint layer to a channel type that is not currently represented in the layer stack, you can right-click on the layer and select "Move Selected To" from the pop-up menu. This will allow you to choose the desired channel type and move the layer accordingly.
Remember that changing the stacking order of paint layers gives you a lot of flexibility in modifying the appearance and characteristics of your model's paintwork. Play around with different arrangements to achieve the desired visual effects.
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Right-click and select 'Move Selected To' if the desired channel type is not in the layer stack
When working with paint layers in Substance Painter, you might need to rearrange the order in which they are applied to a model. This can be done by simply dragging the layers up or down within the Paint Layers window, which will change the stacking order and the appearance of the paint in the resulting texture image.
However, if you want to move a paint layer to a different channel type that is not currently represented in the layer stack, you will need to follow a slightly different process. Instead of dragging, you will need to right-click on the layer you want to move and select "Move Selected To" from the pop-up menu. This action will allow you to choose the desired channel type for your selected layer.
For example, let's say you have a diffuse paint layer that you want to change to a bump channel. By right-clicking and using the "Move Selected To" option, you can transform the layer's characteristics to a bump texture while still aligning it with the original paint layer. The bumpiness of the new layer will depend on the grayscale values in the image and the Bump Depth setting in the material properties.
The "Move Selected To" option is particularly useful when you want to preview and edit specific map types, such as specular maps. By temporarily dragging the specular layer between the Specular and Diffuse channels, you can more easily work on the specular map as it can be challenging to paint and preview due to its transparency, which depends on the lighting of the scene.
In summary, the "Move Selected To" option in Substance Painter allows you to move a paint layer to a different channel type that is not already in the layer stack. This gives you greater flexibility in rearranging and modifying the effects of your paint layers to achieve the desired results.
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Drag the paint layer from one channel type to another to alter its effect
When working with paint layers in Substance Painter, you can modify their effects by dragging them between different channel types. This technique allows you to target specific channels and isolate their impact on your artwork.
To begin, create a new layer group in the layer stack. This grouping function helps organize and manage your layers effectively. Once you have created the group, select it from the drop-down menu at the top of the layer stack. This selection process designates the channel you want to influence with this group. For instance, you might choose the \"diffuse\" channel and set the blend mode for the group to \"Norm.\"
The next step is to disable the channels you do not want to affect. Return to the channel drop-down list and opt for a channel that should remain unaffected, such as \"roughness.\" With \"roughness\" selected, adjust the blending mode for the group and choose \"disable.\" Repeat this step for all the channels you want to exclude from the layer group's influence.
Now, every new layer you incorporate into this group will exclusively impact the channels predetermined by the layer group. This method empowers you to build up your texture channel by channel, giving you precise control over the painting process.
Additionally, Substance Painter offers a Transform tool that empowers you to move, scale, or rotate your image or material. This tool further enhances your ability to manipulate paint layers and their effects. By selecting a Transform filter layer, you automatically open the 2D view, where you can utilize the Toolbar at the top to adjust and transform your image as needed.
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Use the Transform filter to change the position of the painted area
To change the position of the painted area in Substance Painter, you can use the Transform filter tool. This tool allows you to move, scale, or rotate your image or material.
Here's a step-by-step guide on how to use the Transform filter to change the position of your painted area:
- Go to Sampler > Filters > Tools > Transform.
- Creating or selecting a Transform filter layer will automatically open the 2D view.
- With the Transform layer selected, a toolbar will appear at the top of the 2D view.
- Use the cursor, which will appear as four arrows, to click and drag the transform box to scale it.
- You can scale the transform box in two dimensions by using the handles on the corners or in one dimension by using the handles on the edges.
- To rotate the transform box, hover your mouse outside the box but within the 2D view. A small horizontal arrow will appear next to your cursor, which you can then click and drag to rotate.
- You can also change the centre of rotation by dragging the small circle at the centre of the transform box.
- Additionally, you can adjust the scaling to make the transform box square.
- Use the Control Mode to choose whether to display parameters to control the transform with sliders or the 2D view handles.
- You can also reset the Transform tool to its default position if needed.
By following these steps, you can use the Transform filter in Substance Painter to change the position of the painted area and make adjustments as needed.
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Frequently asked questions
To move a paint layer, you must first select it. Then, click and drag to move the layer to its new position.
Yes. You can drag a paint layer from one channel type to another to change its effect. For example, you can drag a diffuse paint layer into a bump channel to change that layer's characteristics to a bump texture.
In the Paint Layers window, rearrange the order of the layers by dragging them up or down within the list and releasing them in their new location.
Right-click on the layer and select "Move Selected To" from the pop-up menu, then choose the desired channel type.