
Painting miniatures and models is a fun and creative hobby, and choosing a colour scheme is an important first step in bringing your creation to life. Whether you're painting an army of miniatures or a single model, a well-chosen colour scheme can make your creation stand out and enhance its details. Before you begin, it's worth spending some time considering the setting and environment of your miniature, as well as the basics of colour theory and how colours interact on the wheel. You can also use digital tools to plan and test your colour scheme before you start painting.
| Characteristics | Values |
|---|---|
| Understand colour theory | Learn how colours interact on the wheel through complementary and analogous relationships |
| Choose a dominant colour | Select a dominant colour and then choose colours that complement or contrast with it |
| Consider the setting and environment of the miniature | Think about the mood and character you want to convey |
| Ensure visual balance | Avoid too many bright or dark colours, and ensure enough contrast to highlight key details |
| Consider the size of the miniature | Choose colours that are visible and enhance the miniature's features |
| Experiment with digital tools | Use apps like impcat or Photoshop to test colour schemes before painting |
| Find reference pictures | Look for photos of the same or similar models, or artwork and real-life objects for inspiration |
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What You'll Learn

Understand colour theory and the colour wheel
Colour theory is a set of ideas that provides guidance on what we understand about colour, its different aspects, and why certain colours work together. The colour wheel is an illustrative tool that helps us define colours and their relationships to one another. It was invented by Sir Isaac Newton in 1666, who mapped the colour spectrum onto a circle.
The colour wheel can be divided into primary, secondary, and tertiary colours. Primary colours are those that cannot be mixed from other colours. There are three primary colours: red, yellow, and blue. Secondary colours are derived by mixing two primary colours. There are three secondary colours: purple, orange, and green. Tertiary colours are created by combining a secondary colour with a primary colour. There are six tertiary colours in the RGB colour wheel: orange, chartreuse green, spring green, azure, violet, and rose.
The colour wheel can also be divided into warm and cool colours. Warm colours are said to evoke feelings of warmth, coziness, and energy, while cool colours are associated with serenity and isolation.
When using the colour wheel to create a colour scheme, start by choosing the dominant colour and then select colours that complement or contrast with it. Complementary colours are those that are situated directly across from each other on the colour wheel. Analogous colours, on the other hand, are adjacent to each other.
It is important to ensure that the colour scheme is visually balanced. Too many bright or dark colours can overwhelm the miniature, while a lack of contrast can make it appear dull. Choose colours that highlight key details while maintaining overall harmony.
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Consider setting and environment
When designing a paint scheme for models, it is important to consider the setting and environment of the miniature. This is because the colours you choose can breathe life into the miniature, enhance its details, reflect its character, and set the desired mood, making it stand out.
Firstly, you should consider the colour wheel and colour theory, which is the study of how colours work together and how they affect our emotions and perceptions. For example, yellow and orange can be used to highlight details, denote psychic powers, or for desert and arid environment factions. Purple is associated with royalty, magic, mystery, luxury, and sometimes corruption or decadence. Black is associated with death, the unknown, power, and fear, and can be used for evil factions. White, on the other hand, is associated with purity, light, safety, and cold, and is often used for good factions.
You can also look at reference photos from Google or studio box art to get a sense of what colour schemes have been used for similar models. Additionally, you can ask around in your tabletop gaming community or local modelling club for advice on colour schemes.
It is also important to consider the miniature's size, as some colours might not show up well or might look different when applied to a small area. Choose colours that make the details visible and enhance the miniature's features. You can also experiment with contrasting colours or colours that are close to each other on the colour wheel to create different looks.
Finally, remember that the colour scheme you choose should be something that you think looks good. You can also test out your colour scheme on a single model before committing to painting your entire army, to ensure that you are happy with the result.
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Use digital tools to test colours
There are several digital tools available to help you test colours for your models. These tools vary in sophistication, complexity, and cost, so you can choose the one that best suits your needs and budget.
One popular option is the Procreate app, which can be used on an iPad. With this app, you can load an unpainted catalog picture of your model and adjust the transparency of the layer to create a faint image that you can use as a colouring book outline. This allows you to test different colours and get a sense of how your chosen colour scheme will work together.
Another option is the IMPCAT app, which allows you to digitally paint your miniatures and models. With IMPCAT, you can select specific sections or the entire model and choose a base colour, layer, shade, and highlight. The app also has an auto mode that automatically selects matching colours for you.
Additionally, you can use digital tools like Photoshop to create SVG templates of your miniatures and then load them into apps like IMPCAT for painting.
Some other digital tools for colour visualisation include PPG Paints' virtual room painter tool and Adobe's digital art software. These tools can help you visualise how different colours and palettes will look before you start painting.
Using digital tools to test colours can be a great way to experiment with different schemes and get a sense of how they will look on your models before committing to a specific colour palette.
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Ensure visual balance
When designing a paint scheme for a model, ensuring visual balance is crucial to achieving an aesthetically pleasing result. Here are some tips to help you create a harmonious and well-balanced design:
Consider the overall composition and try to distribute the colours evenly across the model. Avoid clustering all the bright or dark colours in one area, as this can create an imbalanced look. Strive for a balanced mix of colours that complement each other and create a cohesive whole.
Pay attention to the model's silhouette and the visual weight of different areas. Some parts of the model may naturally draw more attention due to their size or shape. Use colour placement to either emphasise or minimise these areas. For example, if you want to make a certain feature stand out, use a contrasting colour or a lighter shade to draw the eye towards it. Conversely, if you want to downplay a particular area, use similar colours to the surrounding areas to create a sense of unity and reduce its visual impact.
Use colour blocking techniques to create a sense of balance. Colour blocking involves using distinct blocks of colour that contrast or complement each other. This can be done by dividing the model into sections and assigning different colours or shades to each section. This technique can create a visually striking effect while maintaining balance.
Utilise the power of contrasting colours to create focal points and add interest. Contrasting colours are colours that are opposite each other on the colour wheel, such as blue and orange or purple and yellow. Placing contrasting colours next to each other can create a vibrant and dynamic look, but be mindful not to overdo it, as too much contrast can be jarring and disrupt the balance.
Finally, remember that visual balance doesn't necessarily mean symmetry. As asymmetrical designs can also be balanced. Play around with different colour placements and compositions to find what works best for your model. Sometimes, a well-placed accent colour or a subtle gradient can create a sense of balance without relying on strict symmetry.
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Experiment with different colours
When designing a paint scheme for models, experimenting with different colours is a crucial step in the creative process. Here are some tips to guide you through this experimental stage:
Firstly, familiarise yourself with colour theory and the colour wheel. Understand the interplay of colours on the wheel, including complementary colours (opposite colours) and analogous colours (adjacent colours). This knowledge will empower you to create harmony and contrast in your work. Choose a dominant colour for your miniature model and then select complementary or contrasting colours to make it stand out. For instance, you could start with the skin colour and build the rest of the colour palette around it.
Next, consider the setting and environment of your miniature model. The colours you choose should reflect the character and mood of the model, enhancing its details and making it visually appealing. Be mindful of the size of the miniature, as certain colours may appear differently on smaller surfaces. Aim for a visually balanced colour scheme, avoiding an overload of bright or dark colours that might overwhelm the figure.
Additionally, digital tools like the impcat app can be invaluable for experimenting with colours. You can digitally paint your miniatures, test colour applications, and explore various colour schemes before committing to them. This allows you to play with colours and visualise the final result.
Lastly, don't be afraid to draw inspiration from others' work. Look at colour schemes used in similar models or projects, and consider what appeals to you and what you could replicate or adapt. This can provide a starting point for developing your unique colour scheme. Remember, experimentation is a fun and essential part of the creative journey, so enjoy the process of discovering the perfect colour palette for your miniature models!
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Frequently asked questions
Start by considering the setting and environment of your miniature. Understand how colours interact on the wheel – through complementary (opposite colours) and analogous (adjacent colours) relationships – to create harmony and contrast in your work. Choose the miniature’s dominant colour and then select colours that complement or contrast with it.
You can use digital sketching to plan out your colour scheme before painting your model. There are apps available, such as ImpCat, that allow you to test colour schemes on models. Alternatively, you can paint a test model to get a feel for the process and see how your colour scheme looks.
Ensure that the colour scheme is visually balanced. Avoid using too many bright or dark colours, which can overwhelm the figure, and avoid a lack of contrast, which can make it appear dull. Choose colours that highlight key details while maintaining overall harmony and consider the miniature's size, as some colours might not show up as well on a small model.











































