
WorldPainter is a tool that allows users to create and edit custom Minecraft worlds and terrain. It offers a Biomes Viewer tool, which enables users to view and select different biomes for their world, such as Default or Large Biomes. Users can also create new biomes with specific characteristics, such as temperature, precipitation, and vegetation type. Additionally, WorldPainter provides the option to import and merge existing Minecraft maps, allowing users to modify biomes and other features. It is important to note that the availability of certain features may vary depending on the Minecraft version being used.
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What You'll Learn

Utilise the Biomes Viewer tool to preview and select desired biomes
The Biomes Viewer tool in WorldPainter offers a straightforward method for previewing and selecting desired biomes. This tool empowers users to create new worlds with specific biome configurations, catering to their unique preferences. Here's a step-by-step guide on how to utilise the Biomes Viewer tool effectively:
To begin, find the seed, world type, and location that align with your desired biome setup. You can do this by dragging the map with the middle or right mouse button to the desired spot. It's important to note that this location doesn't have to be in the centre; it can be anywhere within the map. Once you've locked in the location, it's time to move on to selecting the tiles that will encompass your WorldPainter world.
The selection process is straightforward and flexible. You can left-click to select or deselect individual tiles, tailoring your biome choices to your exact specifications. If you prefer to work with larger areas, left-click-and-drag allows you to easily flip the selection of a rectangular area of tiles. Your selection doesn't have to be a perfect rectangle or even a contiguous shape, giving you the freedom to design irregular and unique biomes.
Once you're satisfied with your biome selections, it's time to bring your world to life. Click on "Create world" in the toolbar, typically found in the bottom left corner. This action will initiate the process of generating your new world, taking into account the biome choices you've made. After clicking "Create world," you will be directed to the familiar New World screen, where you have the opportunity to fine-tune terrain settings and make any final adjustments before fully committing to your creation.
The Biomes Viewer tool offers two distinct advantages. Firstly, it empowers you to choose the surroundings of your world when you venture outside the WorldPainter-generated area. This means that your biome selections will seamlessly blend into the broader environment, creating a cohesive and immersive experience. Secondly, the tool enables you to craft irregularly shaped worlds, breaking free from the constraints of conventional shapes and allowing for more diverse and creative map designs.
In summary, the Biomes Viewer tool in WorldPainter is a powerful asset for anyone looking to customise their Minecraft experience. It offers the ability to preview and select desired biomes, providing a high level of control over the world-building process. By following the steps outlined above, users can create unique and engaging worlds that cater to their specific preferences, whether it's for a survival game or a creative endeavour.
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Understand the role of the Populate layer in biome generation
The Populate layer in WorldPainter is a crucial tool for controlling the generation of biomes in your Minecraft world. It allows you to direct Minecraft to populate chunks with specific features and characteristics.
When you paint the Populate layer on a chunk, WorldPainter turns off the flag indicating that the chunk is already populated. This triggers Minecraft to populate the chunk when it is first loaded. The Populate layer gives you some influence over the characteristics of the biome in that chunk.
The Populate layer is particularly useful when you want Minecraft to generate structures and certain types of vegetation. For instance, if you want Minecraft to create villages, ravines, strongholds, abandoned mines, trees, tall grass, flowers, and mushrooms, the Populate layer is essential. These features are generated by Minecraft during the population step, according to the biome settings of the chunk.
However, it's important to note that WorldPainter does not have complete control over what Minecraft does when populating a chunk. While you can instruct it to populate or not populate a chunk, you cannot specify certain details, such as preventing the generation of surface lakes of water or lava. Additionally, the presence of other WorldPainter layers, such as the Resources layer, can result in unexpected outcomes when combined with the Populate layer.
Furthermore, the effectiveness of the Populate layer depends on the version of Minecraft you are using. For Minecraft versions 1.14 to 1.17, the chunks are always unpopulated, and WorldPainter cannot direct Minecraft to populate them. For these versions, you would need to use the “allow Minecraft to populate the entire terrain” option on the Export screen to achieve a similar effect.
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Customise biomes by editing .BO2 files
To add biomes to a World Painter world, you can customise biomes by editing .BO2 files. BO2 files are biome objects and are similar to trees in Minecraft. To create a Custom Object Layer, which will load BO2 files, click the + button and select "Add a Custom Object Layer". This will load BO2, BO3, NBT, schem or schematic files and spawn them randomly on the map where you paint the layer.
These files can contain custom blocks from mods if you export them from a map containing such blocks. It is recommended to use Custom Objects exported from roughly the same version of Minecraft that you plan to use. World Painter supports pressure sensitivity, which can control layer intensity or tool speed.
You can also use Biome Painter, a stand-alone program for editing biome information in Minecraft save files. This allows you to paint your selection over a map of the region and fill it with a particular biome or replace a particular biome within the selection with another.
It is worth noting that World Painter is a map generator, not an editor, and is used for generating new maps to be edited with other tools. It does, however, have limited support for making changes to existing maps, using the Import and Merge operations.
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Use the Import and Merge functions to apply changes to existing maps
To apply changes to existing maps, you can use the Import and Merge functions in WorldPainter. Firstly, use the "Import" function (Ctrl+I or File -> Import -> Existing Minecraft map...) to create a new WorldPainter world based on the landscape of an existing map. This will include the terrain height, type, and biome information, but not any underground or above-ground structures, trees, or other objects.
Once you have made your desired changes to the imported map in WorldPainter, you can then use the "Merge" function to apply these changes to the original map. This involves selecting the Read-only layer, choosing a large and solid brush, setting the intensity to full, and painting over the entire interior of the world with the Read-only layer.
It is important to note that when importing and merging maps, you should only be making changes to chunks that are not marked as read-only. If you do need to make changes to read-only chunks, be sure to remove the read-only layer before merging. Additionally, it is recommended to make a backup of your original map before importing and merging, as there is a possibility that the process may mess up the blocks.
By following these steps, you can use the Import and Merge functions in WorldPainter to successfully apply changes to existing maps.
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Explore the Automatic Biomes feature for precise biome placement
WorldPainter is a map generator for Minecraft that allows users to create new worlds and make changes to existing maps. The tool features a Biomes Viewer, which allows users to visualise the biomes Minecraft will generate for a particular seed and world type. This feature is useful for users who want to have more control over the placement of biomes in their Minecraft world.
The Biomes Viewer can be accessed through the Tools menu in WorldPainter. It opens a new window, where users can change the Minecraft world type and seed using the drop-down list and field in the toolbar. To display the biomes, the Biomes Viewer needs access to a Minecraft installation, and it will automatically detect it if it is installed in the default location. Users can then drag the map around and zoom in and out to explore the different biomes.
The Biomes Viewer offers two main advantages. Firstly, it allows users to choose the surroundings of their world when they leave the WorldPainter-generated part. Secondly, it enables users to create a Minecraft map directly, with the selected seed, world type, and location. This allows for manual selection of the biome and surroundings where one wants to play, while letting Minecraft generate the terrain.
To add biomes to a WorldPainter world, users can utilise the Automatic Biomes feature. This feature can be reenabled using the Global Operations tool (Ctrl+T, globe icon on the Tools panel, or Edit -> Global Operations). Selecting "reset biomes to automatic" and pressing "Go" will reset any manual changes made to the biomes. For more selective adjustments, users can use the “only on” filter on the Global Operations screen to reset certain biomes to Automatic, such as the Ocean biome.
For even more precise control, users can select the Biomes layer by pressing the Biomes button on the Layers panel. Right-clicking on the map will reset the biome to Automatic only for that specific location, and further refinement can be achieved using the filter settings on the Brush Settings panel. It is recommended to set the brush intensity to 100% and select a solid brush for the best results.
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Frequently asked questions
You can add biomes to a World Painter world by selecting the Biomes layer, right-clicking on the map, and resetting the biome to Automatic for that location. You can also use the Global Operations tool to quickly get reasonable biomes everywhere.
You can import the terrain, create a custom biome, paint it everywhere, and then merge it with the original terrain. Make sure to only select the "change biomes" option for speed and safety and always make a backup as it is likely to mess up the blocks of everything you import.
You can use the Biomes Viewer tool in the Tools menu of WorldPainter. This will open a new window that shows you the biomes Minecraft will generate for a particular seed and world type. You can change the world type and seed using the drop-down list and field in the toolbar on the top left.











































