
To resize a stencil in Substance Painter, you must first enter Projection Mode. Once in Projection Mode, you can adjust the stencil by pressing the 'S' key. This will allow you to change the position, angle, and scale of the projection.
| Characteristics | Values |
|---|---|
| How to resize a stencil in Substance Painter | Press the "S" key while in the viewport, and use the middle click to change the position. |
| How to add a faded look to a stencil | Overlay grunge material on the stencil. |
| How to transfer colour information | Switch to Projection Mode and load a 2D image to project onto the object. |
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What You'll Learn

Using the 'S' key to adjust the stencil
To adjust a stencil in Substance Painter, you can use the S key. This is done while in the viewport, and you can combine it with different mouse buttons to achieve different outcomes. For example, pressing "S" and the middle mouse button click allows you to change the position of the stencil.
The S key is a handy tool for adjusting the stencil, and it is used in combination with other keys or mouse buttons to perform specific adjustments. By holding down the S key, you can make precise changes to the stencil's properties, such as its position, angle, and scale. This gives you greater control over the stencil's placement and size in relation to your 3D object.
To use the S key effectively, first, make sure you have your paint layer selected and have chosen the channels you want to paint on. You can then load a 2D image or texture to use as your stencil. Once your stencil is in place, you can adjust its properties by holding down the S key and using the appropriate mouse buttons.
For instance, if you want to change the position of the stencil, hold down the S key and use the middle mouse button to drag and reposition it. This allows you to fine-tune the placement of the stencil on your object. Similarly, you can adjust the angle and scale of the stencil by using the S key in combination with other inputs.
The ability to adjust the stencil with the S key gives you a lot of flexibility when working with stencils in Substance Painter. You can easily experiment with different positions, angles, and sizes to achieve the desired effect. This feature is particularly useful when you need to make minor adjustments to ensure that your stencil aligns perfectly with your 3D object.
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Selecting the right texture set
When selecting a texture set for your project in Substance Painter, it's important to consider the specific requirements and desired outcome. Each texture set comes with its own unique set of attributes, including channels, resolution, shaders, bake maps, and layer stacks. These settings collectively contribute to the overall appearance and functionality of your project.
The first step is to understand the relationship between texture sets and materials in your 3D application. When you import a mesh into a Substance Painter project, the software automatically generates a texture set based on the material IDs present in your 3D program. This initial texture set can be further customized and tailored to your specific needs.
To select the right texture set, begin by navigating to the layer stack on the far-right toolbar. Left-click to open it up, and you'll find the available texture sets. Each texture set will have its own set of settings, channels, resolution, and more. Choose the texture set that aligns with the specific material you're working on. For example, if you're working on an arm texture set, select that option to access its unique settings and layer stack.
Once you've selected a texture set, you can further customize it by managing the shader assignment. By default, each texture set shares the same shader instance. However, you can create a new shader instance specifically for a particular section of the mesh. This can be done by clicking on the button next to the texture set name and choosing "New shader instance." From there, you can modify the shader settings without impacting other texture sets.
Additionally, you can modify the Texture Set settings to control parameters such as resolution, channels, and associated mesh maps. These settings can be adjusted at any time, allowing you to fine-tune the appearance and behavior of your project. Remember that hiding other texture sets while painting can improve performance. You can also right-click on a Texture Set name to access a contextual menu that allows you to show/hide the texture set, edit its name and description, or reset the name to the original.
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Adjusting stencil opacity
Another way to adjust opacity is through the Display Settings. Under Display Settings, there is an option called Stencil Opacity, represented by a monitor icon at the far right. Adjusting this setting can help with "aiming" the stencil and transferring the texture.
Additionally, you can adjust the opacity of the stencil by overlaying grunge material on the stencil. This technique can add a faded look to your creation.
If you are experiencing issues with the stencil disappearing when you press down with the stylus, one suggestion is to create a layer with reduced opacity as a "decal" on top of the mesh. You can then paint on top of this layer and remove the "decal" once finished.
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Adding a fill layer
To add a fill layer in Substance Painter, you must first remove any existing default layers. Then, select the paint bucket icon from the top of the toolbar to add a fill layer. This will add a fill layer to your layer stack. It is important to note that a fill layer is not paintable, meaning you cannot paint on it. If you try to paint on it, all your painting tools will be greyed out, and clicking in the viewport will display a message that says "fill layers are not paintable."
A fill layer is a type of layer in Substance Painter that cannot be painted on. Instead, you can load a material into it to fill the channels. You can also manipulate the transformation to repeat the material. For example, you can use a fill layer to fill in the base color of your object with a 2D image.
To add a fill layer, follow these steps:
- Remove any existing default layers by clicking the "Remove Layer" button.
- Select the paint bucket icon from the top of the toolbar to add a fill layer.
- The fill layer will now be added to your layer stack.
- You can now load a material into the fill layer to fill the desired channels.
It is important to note that a fill layer is different from a folder layer, which is used to contain and organize other layers. With a fill layer, you can add a mask to apply the content only to specific parts of the channels of the current texture set. You can either paint on the mask manually or use filters and substances for more dynamic and procedural results.
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Baking an ID map
- Select [ID].
- Choose [Material Colour] from [Colour Source].
- To bake only [ID], refer to this page.
- The default setting is [Material Colour]. When you bake ID Map, it is baked with the colour of the material set in the 3D application.
- Select [ID] again.
- Choose [Vertex Colour] from [Colour Source].
- To bake only [ID], refer to this page.
- When you bake, it will be baked with the vertex colours set in the 3D application.
Some users have reported issues with baking ID colour maps in Substance Painter, resulting in a uniform red colour instead of the assigned colours. This issue may be caused by a bug in the software. A possible solution is to bake the ID in Max and then import it into Substance Painter, placing it into the ID slot.
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Frequently asked questions
Press the 'S' key while in the viewport to adjust the size of the stencil.
No, the 'S' key is the default and only method to adjust the size of a stencil in Substance Painter.
The 'S' key is used to adjust the position, angle, and scale of the projection when used in combination with different mouse buttons.
Load a 2D image you want to project onto your object. It will now be loaded as a stencil overlay.
Yes, you can pick any image from the Substance Library or import a texture into your project first under File > Import Resources.










































