
To paint your flag in the game Atlas, you can use the ARK converter tools and place the files in the same location as ARK but in Atlas. First, make a template for your flag, apply paint to the paintbrush, and outline the edges of the flag. Then, open the template in the arkpnt editor and convert it to .png. Open the file in a picture editor, make any desired changes, and convert it back to a pnt file. Finally, launch the game and paint your flag.
| Characteristics | Values |
|---|---|
| Game | Atlas |
| Tools | ARK converter tools, AtlasPntConverter (APC), Gimp, paintbrush, picture editor |
| File name endings | name_ClaimingFlag_C.pnt, name_SailTriple_C.pnt |
| Image dimensions | 512 x 256 |
| Dyes | Forest color (disable in APC as it doesn't exist in-game) |
Explore related products
What You'll Learn

Using the ARK converter tools
To paint your flag in the game Atlas, you can use the ARK converter tools. Here is a step-by-step guide on how to use these tools:
First, make a template for your flag. Take your paintbrush and outline the edges of the flag. Click "Save paint" and name this template something short and descriptive. Your saved template will typically be located in a folder similar to "C:/SteamLibrary/steamapps/common/ATLAS/ShooterGame/Saved/MyPaintings/"/.
Next,
Now, make any desired changes to your image, ensuring that it stays within the outline you created. Save your work and put it back into the arkpnt editor. Convert it back to a pnt file, making sure to keep the file name the same.
Finally, launch the game and paint your flag. In Atlas, click on "Load paint" and select your image. The game will tell you what dyes you need to craft. Once you have the required dyes, click "Load paint" again, and your flag will be painted with your chosen design.
It is important to note that Atlas has almost twice the number of colours as ARK. Therefore, it is recommended to use a program like Gimp for editing, as it includes the full Atlas colour palette. Additionally, remember to disable certain colours in APC, such as 'Forest', as they do not exist in the game.
Reviving a Bad Interior Trim Paint Job
You may want to see also
Explore related products

Using the arkpnt editor
To paint your flag in the game Atlas, you can use the ARKpnt Editor. This tool allows you to convert your Atlas .pnt images to regular images and vice versa. Here's a step-by-step guide on how to use the ARKpnt Editor:
Step 1: Download and Install ARKpnt Editor
Download the ARKpnt Editor from the official website or Steam and install it on your computer. The program file will be named "ARKpntEditor.exe". You can create a folder named "ARKpnt Editor" on your desktop and extract the ZIP file to this folder.
Step 2: Understand the Folders
Inside the "ARKpnt Editor" folder, you will find four subfolders: Samples, Templates, Palettes, and Translations. The "Samples" folder contains sample .pnt files and the ARK logo image. The "Templates" folder includes various templates that you can use or select from a dropdown list. You can also add your own custom templates by copying the .pnt files to this directory. The "Palettes" folder contains palette files with the ARK and Atlas color options, and the "Translations" folder contains translation files for different languages.
Step 3: Create a Template
Before you start painting your flag, it's essential to create a template file. You can do this within the ARK game by selecting one of the provided templates or creating and saving a new template .pnt file. Make sure to outline the edges of your flag or the portions you wish to paint.
Step 4: Save Your Image
Save your image as a PNG file to prevent any alterations to the colors. You can use an image editor like Gimp or Paint.net to make any desired changes to your image, ensuring that it stays within the outline you created.
Step 5: Load ARKpnt Editor
Open the ARKpnt Editor and load a ARK .pnt file, also known as a "template" file, of the object you want to paint. This will ensure that you have the correct parameters and dimensions for your flag.
Step 6: Convert and Save
Convert your image to a .pnt file using the ARKpnt Editor. Save your new image as an ARK .pnt file in the "MyPaintings" directory. Remember to keep the file name the same after the underscore to avoid any issues.
Step 7: Paint Your Flag In-Game
Now that you have your custom .pnt file, you can launch the Atlas game and paint your flag using the in-game tools. Select your image, and the game will tell you what dyes you need and their quantities. Craft the required dyes and return to the painting process.
Remember to always follow the latest tutorials and guides for the ARKpnt Editor, as updates and improvements are made periodically.
Creating a Simple iOS Painting App
You may want to see also
Explore related products

Using Gimp
To paint your flag in the game Atlas using Gimp, follow these steps:
First, create a template for your flag in the game. Take your paintbrush and apply paint to it. Outline the edges of the flag, and then click "save paint". Give your template a short and descriptive name.
Next, open AtlasPntConverter (APC) and click "Open". Your saved template will typically be in a location like "C:/SteamLibrary/steamapps/common/ATLAS/ShooterGame/Saved/MyPaintings/"". Save this image and remember where you saved it.
Now, open Gimp and start a new project. Set the dimensions to 512 x 256. Delete the background layer by right-clicking and selecting "delete layer". Open Explorer and drag your image into Gimp, which will add it as a 'layer'. Right-click on the layer and choose 'Scale Layer'.
Resize the image to 256 x 256, ensuring you unclick the chain to prevent 1:1 scaling. Overwrite the picture by going to File > Overwrite Image. Open this picture in APC and check that the image recolor meets your expectations.
Save your image in the same folder as your original template, using the same naming format, but do not change anything from the first underscore onwards, or the image will not appear in the game.
Finally, return to the game. Click "Load paint" and select your image. The game will tell you what dyes you need and how many. Craft the required dyes and return to the painting menu. Click "Load paint" again with your image selected, and your flag will be painted.
Creating Your Own Basketball Court: A DIY Guide
You may want to see also
Explore related products

Using the AtlasPntConverter (APC)
To paint your flag in the game Atlas, you can use the AtlasPntConverter (APC) tool. Here's a step-by-step guide on how to use it:
First, create a template for your flag by outlining the edges with a paintbrush. Click "Save paint" and give it a short and descriptive name, such as "FlagTemplate." The default location for saved templates is usually something like "C:/SteamLibrary/steamapps/common/ATLAS/ShooterGame/Saved/MyPaintings/."
Now, open the AtlasPntConverter (APC) tool and click "Open." Browse for the template file you just created and open it. Make sure the image recolor looks good to you, and then save it in the same folder as your original template. Use the same naming format as your template, but do not change anything after the first underscore, or the image won't appear in the game.
Before saving your image as a .pnt file, you should disable some colors in APC to ensure the image looks good. It is recommended to always disable the 'Forest' color, as it doesn't exist in the game.
Once you have your .pnt file, go back to the game. Click "Load paint" and select your image. The game will tell you what dyes you need to craft to create your flag. Follow the instructions, and you'll be able to paint your flag with your custom design!
Using the AtlasPntConverter allows you to create custom designs for your flag and ensures compatibility with the game's requirements. Remember to follow the file naming conventions and color adjustments for the best results. Happy sailing!
Framing Diamond Paintings: No Cutting, No Problem
You may want to see also
Explore related products

Applying dyes
To apply dyes to your flag in the game Atlas, you will need to follow a few steps. Firstly, create a template for your flag. You can do this by taking your paintbrush and clicking on the flag. Outline the edges of the flag, or the portions you wish to paint, and click "save paint". Give your template a short and descriptive name.
Next, open the AtlasPntConverter (APC) and click "Open". Locate your saved template, which is usually found in the following location: "C:/SteamLibrary/steamapps/common/ATLAS/ShooterGame/Saved/MyPaintings/". Save this image and remember where you saved it.
Now, open a picture editor, such as Gimp. Start a new project with dimensions of 512 x 256 and delete the background layer. Open Explorer and drag your image into Gimp, which will add the image as a 'layer'. Right-click on the layer and select 'Scale Layer'.
At this point, you can edit your image as desired, ensuring that it does not overlap with other sections. Once you are happy with your image, save it and return to the APC. The APC will show you a rough overview of what your flag will look like, but you will need to spend the dye in-game to see the true results.
Finally, click "Load paint" in Atlas, and select your image. The game will tell you what dyes you need and how many of each. Craft the required dyes and return to the "Load paint" menu, where you can select your image again and apply the dyes to your flag.
Applying Joint Compound: Paint Roller Technique
You may want to see also







































