Customizing Sails In Atlas: Painting Guide

how do i paint my sails in game atlas

Painting sails in the game Atlas is a feature that many players enjoy, as it allows them to customize their ships. To paint your sails in the game, you will need to use a paintbrush and the “Load Paint” function. You can outline the edges of the sail, select your image, and then the game will tell you what dyes you need. It is recommended to keep a paintbrush for every color in your inventory to make the process easier. Additionally, you can use photo editing software to create custom designs for your sails before importing them into the game.

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Using a paintbrush, click Load paint and select your image

To paint your sails in the game Atlas, you must first equip a paintbrush and click on the sail to bring up the painting menu. You can then select and preview the paint regions for the sail.

To add an image to your sail, you will need to use a template. You can either trace your sail to create a template or use a pre-existing template. Once you have your template, open it in a photo editor and fill it with your desired image. When you are done, save the image and remember where you saved it.

Now, take your paintbrush and click "Load paint". Select your saved image. The game will tell you what dyes you need to craft to create the colours in your image. Craft these dyes and return to the painting menu. Click "Load paint" again with the image selected, and your sail will be painted with your chosen image.

It is important to note that pictures can be bigger than templates, but they should not overlap another section of the sail. Some pictures may benefit from a background of some sort if the image does not cover the entire sail. Additionally, you should disable some colours in APC before saving as a .pnt file to ensure the image looks good in-game.

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Outline the edges of the sail and click Save paint

Painting your sails in Atlas involves several steps, and the process of outlining the edges of the sail and clicking "Save paint" is a crucial part of it. Here's a detailed guide to help you through this step-by-step:

Outline the Edges of the Sail:

  • Take your paintbrush and select any paint colour you desire.
  • Using the paintbrush, outline the edges of the sail, covering all portions of the sail that you wish to use for your design.
  • Ensure that you stay within the outlined areas as best as you can.

Save Your Work:

  • Once you've outlined the desired areas, click "Save paint" at the top left of your screen.
  • Give your work a short and descriptive name, such as "SailLrgSpd".
  • By saving your work, you're creating a template that you can edit and build upon without starting from scratch each time.

File Location:

It's important to note that your saved template will typically be located in a folder similar to the following:

"C:/SteamLibrary/steamapps/common/ATLAS/ShooterGame/Saved/MyPaintings/"

Remember to make a note of this location to easily access your saved work and continue the next steps of the sail-painting process.

Now that you've outlined the edges and saved your paint template, you're ready to move on to the next steps of customising your sails in Atlas, such as opening your template in a photo editor and adding your desired images or designs.

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Open AtlasPntConverter (APC) and open your saved template

To paint your sails in the game Atlas, you will need to download and open AtlasPntConverter (APC). You can also use ARKpntEditor, which is the same tool but for the Ark game.

First, you will need to create a template for your sail design. You can do this by either tracing your sail or using one of the provided templates. These templates will give you a formatted PNT image in your ARKpntEditor. You can also create your own custom template file by saving a new ".pnt" file within ARK of the object you want to work with.

Once you have your template, you can open AtlasPntConverter (APC) and click "Open". Your saved template will typically be located in a folder similar to "/SteamLibrary/steamapps/common/ATLAS/ShooterGame/Saved/MyPaintings/". Open your template, and make sure the image recolour looks good to you.

Now, you can start designing your sail image. You can use a photo editor, or even a phone app, to create your design. Stay inside the lines of the template as best you can. When you're done, save your image as a PNG file.

Finally, you can load your saved image into APC and save it in the same folder as your original template. Use the same naming format as the template, but do not change anything from the first underscore onwards, or the image will not appear in the game.

Now, you can apply your design to your sails in Atlas. Smack your sail with the paintbrush and click "Load Paint". Select your image, and the game will tell you what dyes you need and how much of each colour. Craft the required dyes and return to the game to load your paint again. Your custom sail design will now be applied to your ship!

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Save this image and open it in a photo editor

To paint your sails in the game Atlas, you will need to use a photo editor to create a custom design. You can use a favourite photo editor or even Microsoft Paint.

First, you will need to open the game and equip your paintbrush. Smack your sail with the paintbrush and click "Save paint". Name this file something short and descriptive, like SailLrgSpd. The file location will be similar to "C:/SteamLibrary/steamapps/common/ATLAS/ShooterGame/Saved/MyPaintings/"..

Now, open your chosen photo editor and start a new project. Recommended dimensions are 512 x 256. Delete the background layer. Open Explorer and drag your image into the photo editor. This will add the image as a 'layer'. Right-click the layer and select 'Scale Layer'. Unclick the chain between the two dimensions so that it does not scale vertically, and make the layer 512 wide.

Stay inside the lines as best you can. When you are done, save the image as a .png file. You can now open the ARKpntEditor and click "Open". Select "Save as image" to create a .png file. You will then need to pull that image up in your photo editor and fill it with your desired design.

Once you are happy with your design, save it as an ARKpnt file. You may want to use the "Show costs..." and "Limit colours..." functions for a final fix. There is a bug with Forest colouring in Atlas, so make sure to remove this colour from your .pnt file.

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Use the correct template file names that ATLAS will recognise

To paint your sails in the game Atlas, you must use the correct template file names that the game will recognise. Here is a step-by-step guide to help you with the process:

First, create a template for your sail. You can either go to your sail and trace it or use pre-made templates. These templates will give you a formatted .pnt image in your ARKpntEditor. Next, save the template image and open it in your preferred picture editor.

Now, you can start designing your sail image. Fill the template with your desired design, ensuring you stay within the lines. Once you're happy with your design, save the file in the following format: "HandlingLarge_SailTriple_C.pnt". You can change "HandlingLarge" to your preferred name, but do not change anything from the first underscore or after, as this will prevent the image from appearing in the game.

The next step is to save the file in the correct location. The folder path is typically: "C:/SteamLibrary/steamapps/common/ATLAS/ShooterGame/Saved/MyPaintings/". Now, you are ready to load your custom sail design in the game. Go to your sail, select the paintbrush, and click "Load Paint". Your custom sail design should now appear, and you can begin painting it onto your sail.

Remember, when saving your template file, ensure that the name includes the correct suffix, such as "_SailGeneric_C.pnt", "_SailDouble_C.pnt", or "_SailTriple_C.pnt". This is crucial for the game to recognise and load your custom sail design.

Frequently asked questions

To paint your sails in Atlas, you need to follow these steps:

- Use a paintbrush on the sails.

- Click "Load Paint".

- Select your image.

- Craft the required dyes.

- Click "Load Paint" again with the image selected.

To select an image for your sails, you can create a custom design or use a template. If you're creating your own design, follow these steps:

- Outline the edges of the sail with paint using a paintbrush.

- Click "Save Paint" and give it a descriptive name.

- Open AtlasPntConverter (APC) and your saved template.

- Open a new project in a photo editor and set the dimensions to 512 x 256.

- Delete the background layer and add your image as a new layer.

- Scale the layer to 512 wide.

- Save your image and open it in ARKpntEditor.

- Save your image as a .pnt file.

The game will tell you what dyes you need and the percentage required for each. If it says you need 0%-99% of a colour, you need one dye. If it says you need 379%, you need four, and so forth.

Here are some tips to consider:

- Pictures can be bigger than the templates, but ensure they don't overlap with other sections.

- Some pictures may benefit from a background (solid, graded, etc.) if the image doesn't cover the entire sail.

- Disable some colours in APC before saving as a .pnt file to ensure your image looks good in-game.

- Always disable the 'Forest' colour in APC as it doesn't exist in the game.

- Keep a separate paintbrush for each colour when painting multi-coloured designs to save dye.

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