
Deleting textures in Substance Painter can be done in several ways. One way is to use the Clean project option in the File menu, which allows you to delete imported textures and materials that are no longer needed. Another method is to use the File-> Clean method along with the Resource updater, which helps manage and update resources within a Substance Painter .SPP file. Additionally, the TM Channel Manager plugin for Substance Painter provides a simple interface to modify multiple Texture Sets, saving time and effort by allowing users to delete Channels in one click.
| Characteristics | Values |
|---|---|
| How to delete textures in Substance Painter | Use the "Clean project" option in the File menu |
| How to delete an unwanted mesh from a Substance Painter project | Export the mesh from Substance Painter, open it in a 3D package, delete the unneeded one, save, and then insert the new one via "config project" |
| How to delete Channels in Substance Painter | Use the TM Channel Manager plugin to modify multiple Texture Sets using a dedicated interface |
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What You'll Learn

Using the Clean project option in the File menu
When working with many resources in a Substance 3D Painter project, the program copies them. If you delete a layer with a resource, Substance 3D Painter does not automatically remove the resource. To remove unused resources, use the Clean action from the File menu. Then, save the project to trigger the actual removal of the resource.
Resources that are still used in a project cannot be removed. This means that disabled Texture Sets still reference resources and prevent them from being deleted. To avoid this, remove disabled Texture Sets in the Texture Set Reassignment window.
The "Clean" option is also useful when you have imported the same normal map repeatedly and now have a bunch of textures you don't need in the project.
Additionally, the "Clean" action can be used alongside the Resource updater to selectively eliminate assets you no longer want from your project.
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Using the Render Updater
To delete textures in Substance Painter, you can use the \"Clean project\" option in the File menu. This will allow you to delete imported textures that you no longer need in your project.
Now, for using the Render Updater, which is a part of the automatic resource update feature in Substance 3D Painter:
The automatic resource update, or auto-update, is a convenient feature that allows you to reload and update resources when new versions are available. This process can be triggered automatically, manually, or via Python scripting.
To enable the auto-update, go to the bottom of the Assets window and click on the double arrows icon. This will open the auto-update menu, where you can adjust the settings according to your preferences.
The Render Updater, specifically, can be accessed via the lowest icon on the left-hand side menu, which looks like a file with a recycling icon. Using the Render Updater along with the File > Clean method is an effective way to manage your resources unless you want to delete files outside and inside the project.
When opening an old project, a popup message will warn you about the auto-update process, allowing you to quickly disable it if needed.
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Exporting the mesh from SP and deleting the unneeded one
To delete textures in Substance Painter, you can use the "'Clean project' option in the File menu. This will help remove any unused or unwanted textures and assets from your project.
Now, if you specifically want to delete a mesh material, there is a different process. First, you need to export the mesh from Substance Painter (SP). Then, open the exported mesh in a 3D software package and delete the mesh or meshes you don't need. Save your changes, and then insert the new mesh back into your project via the "Config Project" option. This will replace the old mesh with the new one, effectively deleting the unwanted mesh from your project.
Additionally, if you're using Blender, there are a few methods to remove mesh data from a blend file. One way is to select all the unwanted meshes in the Outliner, right-click, and delete them. If the mesh data still has users, you can delete the respective objects, but make sure they are not in a different scene. Alternatively, you can open the Outliner in Orphan Data mode and click "Purge All" to delete all unused mesh data in the scene.
When exporting a mesh from a modelling software like Blender, it is important to first join all the meshes and armatures into a single object. This can be done by selecting all the objects, right-clicking, and choosing the "Join" option. Make sure to shift-click one of the objects so that at least one is selected, as this is necessary for the join function to work. Once the meshes are joined, you can export the single mesh and import it into your project.
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Using the TM Channel Manager plugin to delete multiple Texture Sets
Timothée Maron has developed a Python plugin for Substance Painter called "TM Channel Manager". This plugin allows users to modify multiple Texture Sets using a simple yet powerful dedicated interface. The plugin is designed to save time and effort by automating tasks that would otherwise have to be performed manually and individually for each Texture Set.
With the TM Channel Manager plugin, users can add, rename, delete, and modify the format of channels, as well as set the resolution for multiple Texture Sets in a single click. This is especially useful when working with projects that have numerous Texture Sets, as it streamlines the process of setting up names and formats.
Prior to the development of this plugin, the standard method for managing Texture Sets in Substance Painter was a manual process. Each Texture Set had to be created, renamed, formatted, or deleted individually, which could be time-consuming and prone to errors. With the TM Channel Manager, users can perform these tasks efficiently and consistently across all their Texture Sets.
To use the TM Channel Manager plugin, simply install it and access its dedicated interface within Substance Painter. From there, you can select multiple Texture Sets and perform the desired actions, such as adding, renaming, deleting, or modifying channels, as well as setting the resolution for all the selected Texture Sets simultaneously. This plugin simplifies the management of Texture Sets and ensures a more seamless workflow for artists and creators using Substance Painter.
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Deleting textures from the default shelf
Identify Texture Location
First, you need to locate where your Substance Painter shelf is stored on your computer. The default shelf location varies depending on your operating system:
- Windows: C:\Users\username\Documents\Substance Painter 2\shelf\
- MacOS: Macintosh > Users > username > Documents > Substance Painter 2 > shelf
- Linux: /home/username/Documents/Substance Painter 2/shelf
Delete Unwanted Textures
Once you've located the shelf folder, you can simply delete the unwanted textures from that location. Navigate to the folder and select the textures you no longer need, then move them to your recycling bin or trash.
Clean Project Files
After deleting the textures, it's a good idea to use the "Clean" project option in Substance Painter to ensure that any residual files or references to the deleted textures are removed. Go to the File menu and select "Clean Project." This will help keep your project organized and free from clutter.
Use External Tools (Optional)
If you want more control over managing your textures and assets, you can use external tools. For example, you can right-click on the assets in Windows and choose "Open in Explorer" to view and manage the files. Additionally, there are Substance Painter plugins like TM Channel Manager that allow you to modify multiple texture sets in one click, saving time and effort.
Reimport Updated Textures
If you've made changes to your textures using an external program, you might need to reimport them into Substance Painter. After deleting the old textures and cleaning your project, import the updated textures to ensure that your project reflects the changes made externally.
By following these steps, you can effectively delete textures from the default shelf in Substance Painter, maintaining a well-organized and efficient workflow for your projects.
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Frequently asked questions
You can use the Clean project option in the File menu. Alternatively, you can use the File-> Clean method along with the Resource updater.
Yes, the TM Channel Manager is a Substance Painter Python Plugin that allows you to modify multiple Texture Sets using a dedicated interface. With this plugin, you can delete Channels in one click, saving time and effort.
To delete a mesh, you need to export the mesh from Substance Painter, open it in a 3D package, delete the unneeded mesh, save, and then insert the new mesh via config project.




































