
In the Super Mario franchise, paintings are more than just framed pictures. They first appeared in Super Mario 64 as portals to different areas, allowing Mario to travel from Princess Peach's Castle to various levels. These paintings are located in special themed rooms and most have yellow frames, although some differ in colour. The paintings serve as gateways to each of the game's playable kingdoms, excluding the Moon Kingdom, Dark Side and Darker Side. They also allow Mario to replay certain sequences, such as Bowser's Moon Wedding, and fight tougher versions of previous battles.
| Characteristics | Values |
|---|---|
| Purpose | Function as portals to other areas/levels |
| Location | Towers, hidden areas outside Princess Peach's Castle, special themed rooms |
| Frame colour | Yellow, blue |
| Playable characters | Mario, Princess Peach, the Toads |
| Antagonist | Bowser |
| Plot | Bowser invades Princess Peach's castle, kidnaps her, hides the castle's sources of protection (Power Stars) in magical paintings |
| Gameplay | 3D, dynamic camera system, 360-degree analog control |
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What You'll Learn

Paintings as portals to different areas
In Super Mario 64, paintings are used as portals to transport Mario to different areas and levels within the game. The player, as Mario, traverses these levels to collect Power Stars, which are needed to unlock new areas and progress in the game. The paintings are primarily located within Princess Peach's Castle, but they can also be found in towers and other hidden areas outside the castle.
The paintings in Super Mario 64 serve as gateways to magical worlds created by Bowser, who has hidden the Power Stars within them. These worlds exist within the paintings and are like pocket dimensions, separate from the real world. The player enters these paintings and explores unique levels, such as the Bob-omb Battlefield, Jolly Roger Bay, and Wet-Dry World.
Certain paintings are located in special themed rooms that match the atmosphere of the level they lead to. For example, the painting for Jolly Roger Bay is found in what appears to be an aquarium, while the painting for Bob-omb Battlefield is located in a room with a similar theme. Most of the painting frames are yellow, but some, like the Wet-Dry World painting, feature different colours.
The paintings also appear in the remake, Super Mario 64 DS, where they serve the same purpose of transporting Mario to different levels. The paintings have been retouched, and some have been redone due to design changes between the original release and the remake.
The concept of paintings as portals has been expanded upon in other games in the Super Mario franchise, such as Super Mario Odyssey, where the paintings function as portals to real-world locations rather than isolated realms.
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Paintings as a means of transportation
In the Super Mario franchise, paintings generally appear as framed pictures that also function as portals to different areas. This concept was first introduced in Super Mario 64, where paintings serve as a means of transportation for the player, allowing them to travel from Princess Peach's Castle (also known as Mushroom Castle) to various levels and worlds within the game.
The paintings are usually found in special themed rooms within the castle. For example, the painting for Jolly Roger Bay is located in what appears to be an aquarium, while the painting for Bob-omb Battlefield can be found inside the castle. Most of the painting frames are yellow, but some paintings, like the one for Wet-Dry World, feature unique colours.
When Mario jumps into one of these paintings, he is transported to a different world or level. These painted worlds are created by Bowser, who uses the Power Stars hidden within Princess Peach's Castle. The player, as Mario, must traverse these levels, collecting Power Stars to unlock new areas and progress towards the final goal of rescuing Princess Peach from Bowser.
The paintings not only serve as a means of transportation but also add a layer of depth to the game's lore. They are often referred to as portals or gateways to isolated realms or pocket dimensions. In the Super Mario Odyssey version, the paintings function as portals to real-world locations rather than separate worlds.
The concept of using paintings as transportation has been reprised in subsequent Super Mario games, such as Super Mario 64 DS, where the paintings have been retouched and redesigned, and Super Mario Galaxy, where Mario interacts with paintings to obtain items or battle enemies.
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Bowser's creation of the painted worlds
Bowser, the main antagonist of the Super Mario franchise, is known for his devious schemes and his relentless pursuit of power. In Super Mario 64, he invades Princess Peach's castle and devises a plan to harness the castle's Power Stars for his own nefarious purposes. It is within this game that Bowser's unique use of paintings as portals to different worlds is introduced, adding a fascinating layer of depth to the gameplay and lore.
The paintings in Super Mario 64 serve as more than just decorative artwork; they are magical gateways to distinct worlds. Bowser, in his quest for ultimate power, created these painted worlds using the Power Stars that he had seized from Princess Peach's castle. These paintings allowed him to craft his own realms, hidden within the confines of the two-dimensional artwork.
Each painting depicts a unique scene, such as the Bob-omb Battlefield or Jolly Roger Bay, and is strategically placed within the castle. Some paintings are located in special themed rooms, like the Jolly Roger Bay painting found within an aquarium-like setting. The player, controlling Mario, must traverse these paintings to access the various levels of the game and recover the scattered Power Stars.
The creation of these painted worlds by Bowser highlights his cunning and ingenuity. By harnessing the power of the stars, he crafted isolated realms that served as challenges for Mario to navigate. These worlds existed as pocket dimensions, floating in their own finite space, separate from the reality of the main game.
The concept of Bowser's painted worlds added a layer of intrigue and exploration to the game. Players were not just traversing levels but stepping into alternate realms, each with its unique challenges and secrets. The paintings served as a gateway to new adventures, expanding the scope of the game and offering a glimpse into Bowser's imaginative use of power.
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Paintings in the remake Super Mario 64 DS
Paintings in the Super Mario franchise generally appear as framed pictures and portals to different areas. They first appeared in Super Mario 64, where they served as portals from Princess Peach's Castle to the game's various levels. Certain paintings were located in special themed rooms, such as Jolly Roger Bay's painting in an aquarium.
Paintings also appear in the remake, Super Mario 64 DS, where they serve the same purpose. All the paintings have been retouched, and some have been redone due to design changes in the eight years between releases. The Jolly Roger Bay painting, for example, depicts bubbles in all releases of the game.
In Super Mario 64 DS, paintings also appear in towers and other hidden areas outside Peach's Castle. These paintings do not "pick up" Mario; instead, he has to jump into them. They transport Mario to more challenging versions of battles against various enemies, including Knucklotec, Torkdrift, and Mechawiggler. When these paintings are used, the level-select jingle from Super Mario 64 plays before the rematches begin.
In addition to their role as portals, paintings in the Super Mario franchise can also have narrative significance. In Super Mario 64, it is revealed that Bowser created the painted worlds using the Power Stars, trapping Mario, Princess Peach, and the Toads within them. This narrative element adds depth to the gameplay mechanics and enhances the player's immersion in the Super Mario universe.
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Paintings in Super Mario Galaxy
In the Super Mario video game franchise, paintings often function as portals to different areas and worlds within the game. The concept of paintings as portals was first introduced in Super Mario 64, where paintings served as gateways to transport the character Mario between Princess Peach's Castle (or Mushroom Castle) and the game's various levels, such as Bob-omb Battlefield.
In Super Mario Galaxy, paintings continue to play a similar role as portals to different areas. In the Ghostly Galaxy, a portrait of a 1-Up Mushroom releases the item to Mario once he touches a nearby ? Coin. Additionally, portraits of Boos and Bomb Boos appear in the galaxy, expelling their respective ghosts when interacted with. These paintings act as ""warp holes,"", facilitating Mario's travel between different areas within the game.
In the Wedding Hall in the Moon Kingdom, a painting allows Mario to replay the end of Bowser's Moon Wedding and fight Bowser again. Another painting in the Wedding Hall can be unlocked by collecting all 880 Power Moons in the game (not including extra purchasable ones), leading to an even harder version of the Bowser boss fight.
Thus, in Super Mario Galaxy, paintings serve as interactive portals that enhance gameplay by providing access to new areas, challenging battles, and unique encounters, building upon the concept introduced in Super Mario 64.
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Frequently asked questions
The paintings in Mario 64 are used by characters to teleport to other locations. They serve as portals to different areas and levels in the game.
The paintings in Mario 64 lead to different worlds and levels within the game, such as the Bob-omb Battlefield and the Jolly Roger Bay. Some paintings also lead to tougher battles against certain bosses.
No, the paintings also serve as a key element in the game's lore. They are revealed to be created by Bowser, who uses the Power Stars from Peach's Castle to create his own worlds within the paintings.










































