
Trace is a free point-and-click escape room game that involves solving puzzles to progress through the game. One of the puzzles involves a painting, behind which is a safe. To open the safe, players must find a crumpled piece of paper with an image of the mirror and sink area. Clicking on this area will reveal a loose tile with an image of a fish. Players must then make the arrows line up to copy the image, which will open a cabinet containing code numbers. These code numbers must be divided to get the combination for the safe behind the painting.
| Characteristics | Values |
|---|---|
| Type of game | Free point-and-click puzzle game |
| Number of rooms | 7 |
| Difficulty level | Tough |
| Controls | Simple point-and-click |
| Clicking mechanism | No hints from scenes by hovering; need to zoom in to interact with objects |
| Photo feature | Available |
| Notes feature | Available |
| Camera feature | Available |
| Number of players | Single-player |
| Story | A mysterious man travels from planet to planet and sets up a house on a white planet with puzzles and codes |
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What You'll Learn

Players must find their way out of a locked room by solving riddles and clues
In the online escape room game Trace, players must find their way out of a locked room by solving riddles and clues. The game involves seven rooms in total, with players trapped inside a mysterious house. They must solve riddles and find hidden items to escape the house and return to their everyday lives.
One of the first things players need to do is find a pair of scissors. The first half of the scissors is easy to find, but the second half requires some puzzle-solving. Players must solve the pentagon light puzzle, which is wired to three locked cupboards. This puzzle must be solved several times, making a different pattern each time. The first solution involves creating a pentagram, with the beam starting from the cyan arrow at the top. Clicking on each arrow makes it point at a different arrow. Once the puzzle is solved, players can open the cupboard and take the first half of the scissors. The other half is in the washbasin.
Another puzzle involves a crumpled piece of paper with an image of the mirror and sink area. Clicking on this area will allow players to find a loose tile with an image of a fish on it. Players must then make the arrows line up to copy the picture, which will open a cabinet with code numbers inside. These numbers must be divided to get the full code: 5472. This code can be used on the little safe behind a picture, which will reveal a lightbulb.
To unlock the grey chest on the end table, players must press a series of red buttons in a specific order: fishtank, fan, computer, by the planet puzzle, behind the painting of a house, and then the grey chest. For the painting, match the symbols on the metal plate to the levers on the wall to reveal a red button.
To leave the bathroom, players must insert a key into the panel on the door and reposition the blocks so that the key overlaps the green lock.
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There are hidden items and codes behind paintings
In the game, players must be observant and click on everything, as clues and keys can be hidden under mundane-looking objects. For example, in Room 1, players must find a crumpled piece of paper with an image of the mirror and sink area. This leads to a loose tile with an image of a fish, which, when matched with the five-color puzzle beneath the toilet, opens a cabinet containing code numbers. These code numbers, when divided, give the combination for a safe behind a painting, revealing a lightbulb.
In another instance, players must match symbols on a metal plate to levers on the wall behind a painting to reveal a red button and obtain five stars. Additionally, players must interact with a puzzle involving a picture of a house, which, when solved, reveals a hidden safe with a four-digit code.
The game encourages players to take screenshots of notable items and patterns, such as lights strung up in a certain order or symbols carved into walls, as these often have a purpose and can be applied to other parts of the map. Players must also pay attention to details, such as the number of lights in a room or the positioning of objects, as these can provide clues to solving puzzles and progressing in the game.
Overall, Trace is a challenging yet engaging escape room game that requires players to be attentive, think creatively, and make connections between hidden items and codes behind paintings to progress through the various rooms and ultimately escape the house.
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Players need to screenshot patterns and symbols to use later
Players of Trace, a free point-and-click puzzle game, can use the game's photo feature to take screenshots of patterns and symbols to refer to later. This is recommended as one of the first steps to take when starting the game. Random patterns and symbols in a room, such as lights strung up in a certain order or symbols carved into the wall, almost always have a purpose. For example, in the pentagon light puzzle, players can take a picture of the string pentagram to refer to as they solve the puzzle.
In another instance, players can screenshot the image of a mirror and sink area, with an X marking the spot where the small tiles are by the mirror. Zooming in on this area and clicking on the tiles reveals a loose tile with an image of a fish. This image can then be used to solve another puzzle.
Additionally, players can screenshot the sequence of pictograms on the wall above the aquarium after opening the "non-working" button in the puzzle behind the painting. This sequence can then be used to unlock a grey chest.
Screenshots can also be useful for remembering the order in which to complete tasks. For example, to unlock the grey chest, players must press a series of red buttons located around the room in a specific order. Taking a screenshot of the buttons before pressing them can help players remember the correct order.
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Some items require multiple steps to obtain
To obtain certain items in Trace, players must follow a series of steps and solve multiple puzzles. One such item is the screwdriver, which is required to progress further in the game. Here is a breakdown of the steps needed to acquire the screwdriver:
Finding the Scissors
The first step towards obtaining the screwdriver is to locate a pair of scissors, which are found in two halves. The first half of the scissors is relatively easy to find, usually in plain sight. However, finding the second half requires some puzzle-solving skills. Players must solve the pentagon light puzzle, which involves directing the beam of light to form a pentagram. This will unlock a cupboard containing one half of the scissors. The other half can be found in the washbasin or sink area. Combining both halves gives players access to the next step.
Unlocking the Safe
Using the scissors, players must cut the string on the red key near the basin. This red key unlocks a small box with a red keyhole, revealing a crumpled piece of paper. This piece of paper holds a crucial clue. It shows an image of the mirror and sink area, with an X-marking a loose tile. Clicking on this area in the game will reveal a tile with an image of a fish, which corresponds to the five-color puzzle beneath the toilet. By matching the arrows to copy the image, players can open the cabinet and find a four-digit code: 5472.
Behind the Painting
With the code in hand, players must now interact with the painting in the room. Clicking on the painting reveals dials where the code can be entered. Entering the correct code will open a hidden safe behind the painting, revealing a lightbulb. This lightbulb is a key item that will be used in the next steps.
The Final Puzzle
Players must now return to the cabinet near the toilet, which also contains a pumpkin. Inserting the lightbulb into the pumpkin reveals the final arrow puzzle. By positioning the arrows to match the eyes and nose of the pumpkin, players can unlock the cabinet underneath the sink. Inside this cabinet is the final item needed for this sequence: a key.
Escaping the Bathroom
With the key in hand, players can now escape the bathroom. To do so, they must place the key into the panel on the bathroom door and reposition the blocks so that the key overlaps with the green lock. This allows them to leave the bathroom and progress to the next area of the game.
Obtaining the screwdriver is just one example of the intricate puzzles and multi-step processes players must navigate in Trace. The game encourages exploration, critical thinking, and the ability to connect clues and items found throughout the environment.
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There are multiple rooms, each with its own puzzles
In the online escape room game Trace, players must escape from multiple rooms, each with its own set of puzzles. The game is filled with riddles, hidden items, and clues to uncover, and players must find the exit to escape the mysterious house they are trapped in.
One of the first puzzles players encounter is the pentagon light puzzle, which is wired to three locked cupboards. Players must solve this puzzle multiple times, each time making a different pattern. The first solution involves creating a pentagram by directing the beam from the cyan arrow at the top to form the correct pattern. Once solved, players can open the unlocked cupboard and retrieve one half of a pair of scissors.
Another puzzle involves a crumpled piece of paper with an image of the mirror and sink area. Players must click on this area to zoom in and find a loose tile with an image of a fish. By making the arrows line up with this image, players can open the cabinet on the right and find a set of code numbers. These numbers must be divided to obtain the combination 5472, which can be used to open a small safe behind a picture, revealing a lightbulb.
In another room, players must locate a series of red buttons around the room and press them in a specific order: by the fishtank, on the fan, on the computer, in the planet puzzle cabinet, behind a painting, and then on a grey chest. This will open the chest, revealing a green key and a utility knife.
Trace also features a tower section, where players must click on the lights in a specific order and place four action figures on a pedestal in a particular sequence. Completing this puzzle grants players a screwdriver, which can be used to access a PC containing a book with a launch date, pictures, and a series of planets.
The game encourages players to click on everything, take screenshots, and make use of the photo feature to capture important clues for future reference.
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Frequently asked questions
The code to the safe behind the painting is 5472. This code is obtained by dividing the numbers 1, 2, .05, 8.
Opening the safe reveals a lightbulb.
Insert the lightbulb into the pumpkin to reveal the final arrow puzzle combination.
After solving the arrow puzzle, the cabinet underneath the sink will open. Grab the key to the bathroom door from the cabinet.











































