
The Mario franchise has been a staple in the video game industry for decades, with the character of Mario becoming a cultural icon. One of the most memorable aspects of the Super Mario games is the use of paintings as portals to different worlds. This concept was first introduced in Super Mario 64, where players traverse levels by jumping into paintings and exploring the worlds within them. Since then, paintings have made appearances in various other Mario games, such as Super Mario Odyssey and Luigi's Mansion, often serving as hidden pathways to new areas or containing characters trapped within them.
| Characteristics | Values |
|---|---|
| Game Name | Super Mario 64 |
| Year of Release | 1996 |
| Developer | Nintendo |
| Purpose of Paintings | To travel to different worlds |
| Location of Paintings | Princess Peach's Castle |
| How to Access Other Worlds | By jumping into the paintings |
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What You'll Learn

Super Mario 64 paintings as portals to different worlds
In Super Mario 64, paintings are not just framed pictures but portals to different worlds. Players traverse levels and collect Power Stars to unlock areas of Princess Peach's Castle, where the game is set, to reach Bowser and rescue Princess Peach. The player's main objective is to look for paintings that, when jumped into, bring them into courses containing Power Stars. Each of the fifteen courses has seven Power Stars.
The paintings are used to travel from Princess Peach's Castle to the game's many levels, such as Bob-omb Battlefield. Certain paintings are located in special themed rooms. For example, Jolly Roger Bay's painting is in what appears to be an aquarium, and its frame is yellow. In contrast, Wet-Dry World's painting frame is blue. Some paintings on the second floor are copies of those on other floors and cannot be entered.
The concept of paintings as portals returns in the Super Mario 64 remake, Super Mario 64 DS, and in Super Mario Odyssey, where they are also referred to as "warp holes". In Odyssey, paintings can warp Mario to different kingdoms, serving as an alternate hidden method of travelling between kingdoms.
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Paintings in Super Mario Odyssey as warp holes
Paintings in the Super Mario franchise generally appear as framed pictures that function as portals to different areas. This concept was first introduced in Super Mario 64, where paintings served as portals to transport Mario to different levels in the game. Similarly, in Super Mario Odyssey, paintings are referred to as "warp holes" and allow Mario to travel between the kingdoms of the game world.
In Super Mario Odyssey, players can discover one or two paintings in each kingdom, often hidden in various locations such as on walls, laid on the ground, or even underwater. These paintings act as secret warp holes, enabling Mario to reach new destinations and explore areas that may be otherwise inaccessible. For example, in the Cascade Kingdom, players can find a painting located under a large waterfall, which leads to a new Power Moon. Another instance is in the Lake Kingdom, where players can warp to the Courtyard flag and dive into a pond to find a painting that transports them to either the Sand Kingdom or the Luncheon Kingdom, depending on their previous choices in the game.
The paintings in Super Mario Odyssey not only facilitate travel between kingdoms but also provide opportunities to explore isolated areas within those kingdoms. This feature allows players to discover new Power Moons and access kingdoms they might not have officially travelled to during their playthrough. Additionally, the paintings offer an intriguing element of surprise, as certain portraits may remain blank until specific conditions are met or certain points in the game are reached.
The warp hole paintings also provide a strategic advantage to players. When Mario approaches a warp hole, he is enveloped in a purple glow that protects him from enemies and refills his air meter if he is underwater. This protective state can be ended at the player's discretion, allowing for strategic movement and exploration.
The concept of paintings as warp holes adds a layer of depth to Super Mario Odyssey, encouraging players to seek out hidden paintings and unlock new areas to explore. It is a creative mechanic that enhances the gameplay experience and encourages exploration and discovery.
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Paintings in Luigi's Mansion that hold treasure
In the Super Mario franchise, paintings often serve as portals to different areas and levels, as seen in Super Mario 64, Super Mario Sunshine, Super Mario Galaxy, and Super Mario Odyssey. Similarly, in the Luigi's Mansion series, paintings are used by King Boo to imprison characters, including Mario, who is trapped in a painting, which serves as Luigi's primary goal.
Multiple paintings appear in Luigi's Mansion, and while some are simple background objects, others hold treasure. These treasure-holding paintings can be accessed using the Dark-Light Device, and the treasure within can be gathered by Luigi by walking into it or vacuuming it. The treasure found in the paintings, as well as in other areas of the mansion, can include coins, bills, gold bars, pearls, or gems.
The quality of the paintings of the defeated portrait ghosts in Luigi's Mansion depends on the number of pearls collected by Luigi. The more pearls he collects, the better the quality of the frame, with silver, gold, and platinum frames being available.
In addition to holding treasure, paintings in Luigi's Mansion also play a significant role in the plot. The paintings of the defeated portrait ghosts are important, and the one Mario is trapped in is central to Luigi's mission. Before the final battle with King Boo, this painting is replaced with one of Bowser, which sucks both Luigi and King Boo inside it. After Luigi defeats King Boo, the painting of Mario reappears, and he is freed using the Ghost Portrificationizer in reverse.
The paintings in Luigi's Mansion also have interactive elements. For example, in the Gallery, there are two angel statues on either side of a painting, which flap their wings when interacted with.
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Paintings in Super Mario Sunshine that reveal hidden Boos
In the Super Mario franchise, paintings often function as portals to different areas. They first appeared in Super Mario 64, where they were used to travel from Princess Peach's Castle to the game's various levels, such as Bob-omb Battlefield.
In Super Mario Sunshine, paintings play a significant role in the gameplay and the overall narrative. During the episode "Mysterious Hotel Delfino," a painting makes a Pianta staying at the hotel feel uneasy. When sprayed with FLUDD, a water-based tool, the painting reveals a hidden Boo, allowing Mario to jump through it and enter a new room.
In addition to traditional paintings, Super Mario Sunshine introduces Shine Paintings, also known as Star Paintings. These are invisible outlines forming the shapes of Shine Sprites. Mario can spray these outlines with FLUDD to reveal them and uncover hidden items or passageways. For example, in the mission "Shine Sprite in the Sand," Mario must spray an outline in the sand to reveal a Shine Sprite.
The game also features wall paintings, which are square-shaped stone carvings found on the cliffs of Noki Bay. Spraying these wall paintings with FLUDD activates them, causing them to recede and reveal hidden ruins and passageways. These hidden areas may contain Blue Coins, pathways to new areas, or encounters with unique creatures like a Gold Bird.
The use of paintings as portals and hidden elements adds an intriguing layer of exploration and discovery to the Super Mario Sunshine gameplay experience.
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Bowser's Kingdom painting in Super Mario 64
In the Super Mario franchise, paintings generally serve as portals to different areas, with the mechanic first appearing in Super Mario 64. Bowser's Kingdom is one such painting that players can access.
Upon entering the castle in Super Mario 64, Mario encounters a Toad who explains that Bowser has stolen the castle's Power Stars and is using them to create his own world within the paintings and walls, trapping everyone inside the castle. Bowser's Kingdom is one such world that Mario can access by jumping into a painting.
The Bowser's Kingdom painting can be found by jumping down and walking to the back of a building. It is one of several paintings in the game that lead to different worlds or levels. For example, the Mushroom Kingdom's painting is located on the ground in the middle of four trees south of the Odyssey.
The worlds within the paintings are separate pocket dimensions that Bowser either created portals to or fabricated entirely using the power of the stars. These worlds can vary in size and often appear to be floating in the sky with an endless void beneath them. For example, the Tall, Tall Mountain level is a tall mountain that Mario must scale.
In addition to serving as portals, the paintings in Super Mario 64 also have a unique feature where they can transform. For instance, one painting appears to depict Peach, but when the player approaches, it transforms to reveal Bowser staring at them, leading to a harder level and a boss battle.
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Frequently asked questions
Super Mario 64, released in 1996, features paintings that the player can jump into to access different levels.
Jumping into a painting in Super Mario 64 allows Mario to visit the world depicted in the painting. These paintings serve as portals to other areas and levels within the game.
The paintings are typically found in Princess Peach's Castle, which serves as the hub world of the game. Certain paintings are located in special themed rooms, such as Jolly Roger Bay's painting, which is found in an aquarium-like setting.
Yes, paintings appear in several other Mario games, including Super Mario Odyssey, Super Mario Sunshine, and the Luigi's Mansion series. In these games, paintings often serve similar purposes as portals to different areas or worlds.











































