
In the fifth chapter of Detroit: Become Human, titled 'The Painter', the player controls Markus, an android who returns home after picking up a package from Bellini Paints. The player can explore Markus' surroundings, including various artworks and books. Markus then interacts with Carl, his owner, who teaches him how to create art and asks for his opinion on one of his paintings. The player can choose whether Markus compliments the artwork or remains neutral, stating that he is not programmed to criticize art. Following this, the player must guide Markus in painting an image, with the option to paint Carl's painting, a nearby statue head, or a paint desk. This chapter explores themes of identity, humanity, and the relationship between humans and androids, as seen through the lens of art and creativity.
| Characteristics | Values |
|---|---|
| Chapter | The Painter |
| Chapter Number | Fifth |
| Number of Outcomes | One |
| Main Character | Markus |
| Supporting Characters | Carl, Leo |
| Gameplay Mechanics | Exploration, Interaction with Objects, Dialogue Choices, Piano Playing, Painting |
| Themes | Philosophy, Humanity, Emotions, Identity, Relationships |
| Notable Paintings | Human/Comfort, Android/Fate, Android/Pain, Human/Hope, Identity/Androids, Identity/Doubts |
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What You'll Learn

The player controls Markus
In the fifth chapter of Detroit: Become Human, titled "The Painter", the player controls Markus, an android who returns home after picking up a package from Bellini Paints. As Markus, the player can interact with various objects in the mansion, such as activating android birds in a cage, spinning a globe, and playing the piano. The player can also explore the front yard and interact with different artworks and tools in the studio.
When Markus plays the piano, he can perform different themes from the game's soundtrack, including his own theme, "Melancholic", and "Something You've Never Seen Before". After playing the piano, Markus is joined by Carl, his owner, who teaches him how to create art in the studio. Carl asks Markus for his opinion on one of his paintings, and the player can choose how Markus responds. Regardless of the dialogue choice, Carl is impressed by Markus' creation.
The player then guides Markus in painting, choosing what he will paint on two separate canvases. Markus will create an exact copy of what he sees, and the player must use the touchpad to make him paint the image. This chapter has only one outcome, and it is not influenced by the player's choices. However, the player's actions can affect Markus' relationship with Carl and his son, Leo, who has a tense relationship with his father due to his drug habit.
"The Painter" chapter offers insight into Markus' character and his thoughts on humanity and existence. Through his interactions with Carl and his exploration of art, Markus demonstrates a curiosity about the human experience and a desire to understand his own identity as an android. This chapter also highlights the theme of deviation, as players and characters in the game alike question whether androids like Markus can feel emotions and exhibit behaviour that deviates from their programming.
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Markus interacts with objects in the mansion
In the fifth chapter of Detroit: Become Human, titled 'The Painter', Markus returns home after picking up a package from Bellini Paints. He has just returned home from his errand and hangs up his uniform. Markus may then interact with various objects in the mansion.
Firstly, Markus can open a cage to activate yellow android birds and then close the cage again. Secondly, he can read a magazine located on the coffee table in the living room. Thirdly, he can spin a globe near a spiral staircase. Markus can also play the piano, and if he does so, the songs are from the soundtrack of Detroit: Become Human. For instance, if "Melancholic" is played, it is Markus's theme, and if "Hopeful" is played, it is the opening theme of the game.
Markus can also play chess with Carl, his owner. If he deliberately loses, Carl would ask if his game improved instead of asking if Markus' circuits were getting rusty. If Markus deliberately draws with Carl and tells the truth, Carl would be impressed by his awareness of reality.
Markus can also explore the front yard via teleportation mods. When attempting to cross the neighbourhood, there is a barrier sign saying "Enter House", implying that he was supposed to be able to explore the front yard before entering the house.
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Carl teaches Markus how to paint
In the fifth chapter of Detroit: Become Human, titled "The Painter", Markus returns home after picking up a package from Bellini Paints. As Markus explores his surroundings, he interacts with various objects, such as a birdcage with mechanical birds, a piano, and bookshelves. He also examines paintings and artwork on the walls.
Eventually, Markus joins Carl, an elderly man in a wheelchair, and the two discuss philosophy and the nature of humanity. Carl expresses his belief that Markus possesses a level of humanity, stating, "Sometimes I think you have more humanity than most humans." He also foreshadows his own mortality, telling Markus that one day, he will have to make his own choices and protect himself in a world that doesn't embrace difference.
After their conversation, Carl suggests they go to the studio, where he teaches Markus how to create art. Carl is impressed by Markus's creations, and the android's paintings include themes of humanity, hope, and comfort. One of his paintings, titled "Human/Comfort," depicts Carl himself, indicating Markus's affection for his caregiver.
The painting scene in "The Painter" chapter is a significant moment in the game, as it showcases Markus's creative abilities and his unique perspective on the world. It also highlights the relationship between Markus and Carl, with the latter acting as a mentor and father figure, encouraging Markus's artistic pursuits.
The specific dialogue and interactions in this chapter can vary, depending on the player's choices. For example, when asked for his opinion on Carl's painting, Markus may compliment the artwork or politely decline to give his opinion, stating that he is not programmed to criticize art. These variations allow players to shape Markus's character and his relationship with Carl.
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Markus plays the piano
In Detroit: Become Human, Markus is an android who cares for Carl Manfred, an artist who is stricken with several ailments due to old age. In the game's fifth chapter, titled 'The Painter', Markus returns home after picking up a package from Bellini Paints. After serving Carl breakfast, Markus is asked to find something to keep himself occupied. The android can choose to play chess, read books, or use the piano.
If Markus uses the piano, he can play different themes from the game's soundtrack. The player is prompted to pick a mood: "Melancholic", "Hopeful", "Intimate", and "Enigmatic". Each of these moods corresponds to a different character's theme from the game. "Melancholic" and "Enigmatic" are both Markus's themes, "Hopeful" is the game's opening theme, and "Intimate" is Kara's theme. After a short series of prompts, the player is directed to swipe and tap the touchpad, with Markus entering a rhythm that the player can then adjust to their desired pace.
After Markus finishes playing the piano, Carl joins him and suggests they go to the studio. There, Carl teaches Markus how to create art and is impressed by what the android produces. However, their moment is interrupted by Carl's son, Leo, who enters to request money to feed his drug habit. When he is refused, Leo angrily leaves, claiming that his father never loved him and only loves himself and his android.
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Markus chooses what to paint
In the fifth chapter of Detroit: Become Human, titled 'The Painter', Markus returns home after picking up a package from Bellini Paints. After some time, Carl joins Markus and suggests going to the studio. In the studio, Carl teaches Markus how to create art, and Markus's creation impresses him.
After some dialogue, Markus is asked to paint something. He is given a choice of what to paint: Carl's painting, a nearby statue head, or the paint desk. No matter which one Markus chooses, he will paint an exact copy of what he sees. After some more conversation, Markus will have to choose something else to paint on a new canvas.
Markus's paintings include Human/Comfort, Android/Fate, Android/Pain, Human/Hope, Identity/Androids, and Identity/Doubts. One player's favourite painting is Human/Hope because it shows that Markus believes that androids and humans can walk together into the future. Another player's favourite is Android/Fate, which depicts a scene from the Junkyard chapter, leading to theories about Markus's ability to predict the future.
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Frequently asked questions
The name of the fifth chapter of Detroit: Become Human is "The Painter".
In "The Painter", Markus returns home and interacts with various objects in the mansion, including a birdcage with mechanical birds, a piano, and several paintings and books. He then gives Carl his medicine and later joins him in the painting studio, where he learns how to create art.
Some of the paintings created by Markus include "Human/Comfort", "Human/Hope", "Android/Fate", "Android/Pain", "Identity/Androids", and "Identity/Doubts".
Markus plays several songs on the piano, including "Melancholic" and "Enigmatic", which are his themes, as well as "Hopeful", which is the opening theme of the game, and "Intimate", which is Kara's theme.
"The Painter" explores themes such as humanity, identity, and the relationship between humans and androids, with Carl guiding Markus to question his own nature and make his own choices.











































