World Painter Export: Understanding Default Settings

what is the default settings for world painter export

WorldPainter is a program that allows users to create and paint custom Minecraft worlds and terrain. It offers tools for object cover, and cave/tunnel layers, as well as easy manipulation of the height and surface terrain of maps. Users can import existing Minecraft maps and make changes to them, such as editing the number of trees or manipulating water and land height. When exporting a map, users can select allow Minecraft to populate the entire terrain on the Export screen to get structures and vegetation everywhere. The default settings for WorldPainter export include the Structures option enabled, the Resources layer turned on, and the Populate layer set to on everywhere.

Characteristics Values
Default water level 62
Water depth around the edges 15 blocks
Terrain height Adjustable
Terrain surface block type Snowblocks, stone, clay, dirt, etc.
Populate layer Enabled
World type Superflat
Custom objects Repositories available online
First pass layers Caverns and Chasms, Custom Ground Cover layers, the Resources layer and Custom Underground Pockets layers
Second pass layers All other layers

cypaint

Default water level

When it comes to the default settings for World Painter export, one important aspect to consider is the default water level. The default water level in World Painter is set to 62, and it is recommended to maintain a water depth of around 15 blocks at the edges of your map to ensure a seamless transition to the ocean floor. This approach will result in your created world being embedded within a vast ocean, effectively hiding any seams between your terrain and the Minecraft world.

While this technique can provide a more aesthetically pleasing result, it is important to be aware that it will also mean the absence of any other continents in close proximity to your created world. If you prefer to have land nearby, you can configure a border on the Export screen. However, this does not eliminate the seams; it simply moves them further away.

It is worth noting that the water level within your map may differ from the border level, which can result in an unsightly edge between your land and the border. In such cases, the "bedrock wall" option on the Export screen can be utilised to create a barrier around your world. However, players can still overcome this obstacle by constructing their way to the top of the wall and walking over it.

The water level in World Painter is adjustable, and you have the ability to manipulate the water within your map using the available tools. These tools empower you to raise or lower land, fill areas with water, and even create lava lakes. Additionally, the Populate layer in World Painter, or the "'allow Minecraft to populate the entire terrain' option, can influence the presence of small water and lava lakes in your world. By default, the Resources layer is enabled everywhere, resulting in the generation of underground resources.

When transitioning your World Painter map into a Minecraft map, it is recommended to export only the map itself and not the grey border that World Painter adds. This can be achieved by selecting "Export Selected Tiles" before exporting your map. It is also worth mentioning that World Painter has limited support for modifying existing maps through its Import and Merge operations. The Import function creates a new World Painter world based on the landscape characteristics of an existing map, while the Merge function allows you to integrate your changes back into the original map.

cypaint

Exporting custom layers

When it comes to exporting custom layers in World Painter, there are a few key things to keep in mind. Firstly, it's important to understand the default settings and how they can be customised to achieve the desired results.

By default, the Structures option is enabled on the Export screen. This means that Minecraft will randomly place structures such as mines and villages, according to the seed and its algorithms. Additionally, the Populate option is also selected by default, which allows Minecraft to populate the entire terrain with features like trees, tall grass, flowers, underground resources, and small water and lava lakes. If you have used World Painter's tree layers or the Resource layer, you may end up with an excessive amount of trees and resources. To avoid this, you can set the world type to "Superflat" and configure exactly how you want Minecraft to populate your world.

When exporting custom layers, it's crucial to order your layers correctly in the Custom Layers export menu. World Painter exports layers in the order they appear in the list, so ensuring the proper sequence is essential. However, managing the order of layers between the "First Pass" and "Second Pass" sections can be challenging, as the Up/Down buttons have limited functionality within these categories.

To address this, World Painter offers some useful tools. The "+" button on the Layers panel allows you to create a Custom Objects Layer, where you can load files in formats such as .bo2, .bo3, .schematic, or .schem. You can also adjust the relative frequency of each object to control their prevalence in your world. Additionally, you can paint with different intensities within these layers, just like with any other layer in World Painter. Higher intensity results in a denser placement of objects.

It's worth noting that World Painter treats unknown blocks as solid, so be cautious when placing custom objects. The software also supports pressure sensitivity for tablet users, allowing control over layer intensity or tool speed.

By following these guidelines and utilising the available tools, you can effectively export custom layers in World Painter, creating a unique and tailored experience for your Minecraft world.

cypaint

Importing existing maps

WorldPainter does support making changes to existing maps, using the Import and Merge operations. To import an existing Minecraft map, go to File -> Import -> Existing Minecraft map. This will create a new WorldPainter world based on the landscape (terrain height and type and biome information, but no underground or above-ground structures, trees, etc.) of an existing map.

When importing an existing map, any chunks containing man-made blocks will, by default, be marked read-only, indicated by a black cross. These chunks are not merged during the Merge process, and any changes made to them will not be saved.

You can also import a WorldMachine Heightmap into WorldPainter. To do this, go to File -> Import -> Heightmap and select the image you exported in World Machine. Here, you can adjust the water height and other settings like terrain layers.

If you are having trouble importing a level.dat file into the program, try creating a new account and connecting with a world of communities.

cypaint

Exporting as a new Minecraft map

To export your map, go to File -> Export -> Export as New Minecraft Map. A new window will open. Here, you can choose to export the map without the grey border that World Painter added by clicking on "Export Selected Tiles" above the export button.

When exporting your map, you can either select "Allow Minecraft to populate the entire terrain" on the Export or Dimension Properties screen, or paint in the Populate layer locally. If you select the former, note that World Painter will not be able to control where the structures will be generated. Minecraft will place them randomly according to the seed and its own algorithms. If you used World Painter's tree layers or the Resource layer, which is on by default, you may end up with double the trees and/or resources. To avoid this, set the world type to Superflat and use the Superflat preset to configure what you want Minecraft to do during the population step.

If you want to get rid of the small water and lava lakes, you can set the world type to Superflat and use the Superflat preset to specify what you want Minecraft to do. You can also consider whether you need Populate, as World Painter has its own layers for almost everything. The only thing it cannot generate is structures like mines and villages.

If you want to import an existing Minecraft map, you can do so by selecting File -> Import -> Existing Minecraft map. This will create a new World Painter world based on the landscape of the existing map. To save your changes to the existing map, select File -> Merge world.

If you want to make your map look more natural, you can use the above/below degree mask. For instance, you can take a stone brush and coat areas with a slope higher than 55 degrees with stone. You can also add trees to your map by using custom object layers. However, if you are using the map for a Hypixel submission, you must make your own trees.

cypaint

Populate layer

When it comes to the default settings for World Painter export, there are a few key considerations to keep in mind, especially regarding the Populate layer.

Firstly, it's important to understand what the Populate layer does. When you select "Allow Minecraft to populate the entire terrain" on the Export or Dimension Properties screen, Minecraft will generate vegetation, trees, tall grass, flowers, underground resources, small water and lava lakes, snow and ice. It will also generate structures like mines, villages, ravines, strongholds, and abandoned mines, but these will be placed randomly according to the seed and Minecraft's algorithms, and WorldPainter has no control over their placement.

The Populate feature can also be used locally by painting in the Populate layer for specific areas. This gives you more control over where these features are generated. However, if you've used WorldPainter's tree layers or the Resource layer (which is typically on by default), you may end up with an excess of trees and/or resources. To avoid this, you can set the world type to Superflat and then use the Superflat preset to specify exactly what you want Minecraft to populate.

It's worth noting that WorldPainter has its own layers for almost everything except structures. So, before using the Populate layer, consider if you truly need it. For instance, if you're looking to add trees, WorldPainter offers custom object layers for trees, where you can select the specific trees you want to be added to your map.

Additionally, when exporting your map, it's recommended to only export the map itself and not the grey border that World Painter adds. This can be done by clicking "Export Selected Tiles" above the export button.

By understanding these Populate layer settings and their implications, you can make informed decisions about how to best utilise the default settings for World Painter export to achieve your desired results.

Frequently asked questions

The default settings for World Painter Export include the following:

- The Structures option is enabled on the Export screen.

- The Populate layer is enabled, allowing Minecraft to populate the entire terrain.

- The default water level is 62, and the water depth around the edges is 15 blocks to match the ocean floor.

- The bedrock wall option is available on the Export screen to restrict movement out of your world.

- The Resource layer is on by default, generating underground resources.

- The Custom Objects Layers include options for trees, biomes, snow, and other objects.

To export your World Painter map into a Minecraft map, go to File -> Export -> Export as New Minecraft Map. You can choose to export only the map and not the gray border that World Painter adds by clicking on "Export Selected Tiles" above the export button.

To get rid of the small water and lava lakes, you can set the world type to Superflat and use the Superflat preset to configure what Minecraft does during the population step.

Written by
Reviewed by

Explore related products

Share this post
Print
Did this article help you?

Leave a comment