Painting Mobile Suit Gundam Battle Operation 2 Like A Pro

how to paint mobile suit gundam battle operation 2

Gundam Battle Operation 2 is a starship construction and simulation game. The game has a friendly community of players who share information on systems, tactics, and builds. Players can paint their mobile suits in Gundam Battle Operation 2. To unlock the painting feature, players need to rank up to three stars or become a lance corporal. Players can use various official illustrations and screencaps from the Gundam universe as a reference for their paint jobs. They can also use online resources such as image editing software and colour pickers to create their desired colour schemes.

Characteristics Values
Game Mobile Suit Gundam Battle Operation 2
Alternate Names GBO2, Battle Operation 2
Publisher Bandai Namco Entertainment
Platforms PC
Fan Communities r/GBO2 on Reddit, Gundam Battle Operation 2 Wiki on Fandom
Customization Players can paint their mobile suits, with options for under color, neutral or dark colors, and detail colors
Color System RGB-based with a percentage-based scale (0-100)
Paint Options Monoeye Outline, Beam Gun Outline, Shoulder Flap Detail, Upper Leg Armor Detail, Feet Detail, Beam Sabers, V-Fin Crest, Arm Weapon Mount Detail, etc.
Commander Option Certain Mobile Suits can add a "decoration" like a commander antenna
Ranking System Yes, players need to rank up to unlock painting (around 3 stars or lance corporal rank)

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Choosing a colour scheme

Gundam Battle Operation 2 allows players to customise the colour scheme of their Mobile Suits. While the default colours are bland and drab, players can unlock the ability to paint their Mobile Suits by ranking up to three stars, or Lance Corporal.

There are a variety of ways to approach choosing a colour scheme for your Mobile Suit. One approach is to use an under-colour for the thighs, upper arms, waist, smaller parts on the feet, and large detail parts (usually something metallic). For the armour-plated pieces like the shins, forearms, torso, head, skirt, and backpack, a more neutral or dark colour can be used. A third colour can then be used for detail parts, such as power cables on Zeon suits. Emblems can also be matched to the detail colour.

Another approach is to use the standard colouring for UC mobile suits, where the head, arms, and legs are approximately the same colour, and the torso is a darker shade for contrast. You can choose any colour and apply it to all the boxes on your suit, and then change the torso to a darker shade and add a contrasting lighter colour for small accents. Most "canon" schemes use a maximum of four or five colours, with two main colours and two or more accent colours.

If you are unsure about what colours to choose, you can look at the wide variety of "canon" suits to see examples and use those as a basis for creating your own colours. You can also use official illustrations and screencaps from the Gundam universe as a source of inspiration, or as a jumping-off point for creating your own unique colour schemes.

GBO2 uses an RGB-based system for colour selection, with a percentage-based scale (0-100). If you know the RGB values or the hex code of the colour you want, you can use a converter to input the values and find the corresponding colour. You can also use reference images and image editing software or a colour picker website to find the colours you want.

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Using the Paint screen

To paint your Mobile Suits in Gundam Battle Operation 2, you must first rank up to about three stars or Lance Corporal. You can check your rank on the bottom left corner of your H.A.R.O. screen.

The Paint screen in Gundam Battle Operation 2 allows you to customise the colour scheme of your Mobile Suits. You can access a variety of colour options and slots to design your suits.

Firstly, select a colour scheme that you wish to use as a basis for your design. You can choose from a range of official illustrations and screencaps from the Gundam universe, or you can create your own. If you are creating your own, you can use an RGB-based system for colour selection. GBO2 uses a percentage-based scale (0-100), so you will need to use a converter if you are working from a 0-255 scale. You can use reference images and colour picker tools to help you match your desired colours.

Once you have your base colours, you can start painting the different parts of your Mobile Suit. A standard colouring formula for UC mobile suits is to have the head, arms and legs approximately the same colour, with the torso a darker shade for contrast. You can also add small accents in a lighter, contrasting colour. Consider using colour theory to guide your choices, such as choosing complementary colours or creating a cohesive palette.

As you paint, you can add decorations to certain Mobile Suits, usually Zeon ones. These can include commander antennae, which can be added below the Marking Settings in the Paint screen. You can also add detail to specific slots, such as the monoeye outline, beam gun outline, shoulder flap detail, feet detail, and more.

Remember to manually save your progress or play a match after you finish painting to avoid losing your work.

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Ranking up to unlock painting

To unlock the ability to paint your Mobile Suits in Gundam Battle Operation 2, you will need to rank up your character. Ranking up requires gaining experience points by playing the game. Every ten levels, you will receive a Rank Up, along with a Development Point reward and one Spare Energy.

The Paint Menu is unlocked at a specific rank, indicated by about three stars, which corresponds to the Lance Corporal rank. You can check your rank by looking at the bottom left corner of your H.A.R.O. screen.

Once you have unlocked the Paint Menu, you will be able to access various paint schemes for your Mobile Suits. You can choose to use official illustrations and screencaps from the Gundam universe or create your own custom colour schemes.

It is worth noting that certain Mobile Suits, usually Zeon ones, can add "decorations" such as a commander antenna, which can be added during the painting process if the option is available.

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Using RGB-based system for colour selection

Gundam Battle Operation 2 uses an RGB-based system for colour selection. The RGB colour model is a structured system used in digital devices and light-based media to create a gamut of colours from a small set of primary colours: red, green, and blue.

The RGB colour model is considered an additive system, as it adds wavelengths of the primary colours red, green, and blue together to create a broad range of colours. This additive process differs from the subtractive process, such as the RYB colour model, which is used by artists primarily working with paint. In the RGB model, each primary colour can take an intensity value ranging from 0 (lowest) to 1 (highest). Mixing these three primary colours at different intensity levels produces a variety of colours.

When using an RGB-based system for colour selection in Gundam Battle Operation 2, it is important to note that the game uses a percentage-based scale (0-100), while most other resources use a 0-255 scale. To use a desired colour, you must first determine its RGB values or hex code and then run it through a converter to match the game's scale. This can be done using image editing software or a colour picker website to obtain the required values.

There are also various official illustrations and screencaps from the Gundam universe that provide lore-friendly colour schemes for every Mobile Suit. These can be used as a starting point for creating your own unique colour combinations. Additionally, certain Mobile Suits, usually Zeon ones, can add "decorations" such as a commander antenna, which can be selected in the Paint screen under Marking Settings.

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Considering colour balance, colour theory and colour separation

Colour balance, colour theory, and colour separation are essential aspects to consider when painting your Mobile Suit in Gundam Battle Operation 2. Here are some detailed instructions and considerations for each of these aspects:

Colour Balance:

The visual balance of colours in your painting can be achieved through the arrangement of graphic elements and their relationships to each other. You can create stability and harmony by repeating visual elements, such as colours, throughout the composition. This gradual repetition will balance the composition by evenly distributing the viewer's attention. On the other hand, to create visual tension or imbalance, you can place a unique and stronger element in the composition to contrast with the rest. Spherical shapes, horizontal and vertical lines, and radial equilibrium can also contribute to the overall colour balance.

Colour Theory:

Understanding colour theory will help you make informed choices about colours. For example, you can use the Split Complementary technique for yellow ochre by using yellow-green, yellow-orange, and purple. You can also exploit the use of colours to create striking effects, such as an orange boat on a blue sea or a red cottage in a green field. Additionally, consider the warmth and colour triads before beginning your painting to avoid painting yourself into a colour corner.

Colour Separation:

Colour separation is crucial for creating vibrant paintings that challenge the human eye. When using a full palette, it's easy to go overboard, resulting in a lack of colour harmony. Instead, carefully select your colours before painting. If you're trying to distinguish between similar colours, such as two shades of green, exaggerate the difference between them to make them more distinct. For example, use different base colours for greens in light and shadow. Additionally, when painting multiple objects of the same colour, such as a red barn and red flowers, use different colour combinations to create distinct shades of red.

Gundam Battle Operation 2 uses an RGB-based system for colour selection, so you can use reference images and colour picker tools to find the RGB values or hex codes of your desired colours. Remember to use the converter to match the colours with the available paint slots in the game.

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Frequently asked questions

You can start painting your Mobile Suits once you've ranked up to 3 stars as a lance corporal.

You can use various official illustrations and screencaps from the Gundam universe as a jumping-off point for your own personal colour schemes. You can also consider colour balance, colour theory and colour separation, and use ""canon" suits as a basis for your own colours.

One user recommends using an under-colour for the thighs, upper arms, waist, smaller parts on the feet and large detail parts, a neutral or dark colour for the shins, forearms, torso, head, skirt and backpack, and a third colour for detail parts. Another user suggests using white with pink and yellow highlights.

Remember to manually save or play a match after spending hours in the paint shop.

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