
TVPaint offers a range of tools to help users create camera movements and pans in their animations. While some users have found the camera tool to be clumsy and non-intuitive, there are several methods to achieve camera moves, including the KeyFramer route, which allows users to set keyframes and preview their camera moves in real time. Users can also configure their camera's movement, speed, and other parameters such as motion blur and time profile to create the desired effect. Additionally, the Safe Area function helps users determine where to place text or subtitles without interfering with the camera's field of view.
| Characteristics | Values |
|---|---|
| Software | TVPaint |
| Software Version | 11 |
| Camera Tool | Pan, Zoom, KeyFramer |
| Camera Move | Simple, Complex |
| Camera Position | Select, Modify |
| Camera Parameters | Motion Blur, Mode, Time Profile, Safe Area |
| Camera Size | Pre-configured Format, Custom Format |
| Camera Movement | Lock, Invert, Load, Save, Reset |
| Camera View | HDTV 720 |
| Camera Definition | Parameters Button |
| Camera Render | New Project, New Merged Project |
| Camera Trajectory | Print, Script |
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What You'll Learn

Using the KeyFramer route
The KeyFramer tool in TVPaint allows you to create any type of movement for an object of your choice. Here is a step-by-step guide on how to use the KeyFramer route to apply camera movement in TVPaint:
Creating Movement
Firstly, select an object to animate. This could be a logo or any other image of your choice. The trajectory of the object is not important. You can then use the KeyFramer tool to create any type of movement for the object.
Working with Keyframes
To create a path for your object, position a brush outside the project area. The brush will appear hidden, with only its outline visible as HUD. You can then create FX Stack keyframes to define the object's movement. Adjust the position of the movement key points using the numeric fields and mini-sliders. The X and Y fields represent the position of the brush centre on the screen.
Modifying Rotation
You can modify the value of the Rotation parameter in the FX Stack keyframes to increase the angle and create rotations around an axis. The Pivot parameters can be used to modify the position of the rotation axes in relation to the brush. For example, modifying the pivot X coordinate by increasing it by 100 pixels and decreasing the Y coordinate by 100 pixels will generate different types of rotation.
Camera Parameters
The Z camera parameter represents the distance between the "virtual camera" and your image in pixels. Adjusting this parameter will change the opening angle of the "virtual camera". You can use this to create a "wide-angle" effect by using the Pitch and/or Bank parameters.
Creating a Trail
You can create a trail behind your object by going to the Source tab. The Blur step value defines the number of logos that will make up the trail, while the Blur Size sets the parameters for the trail length. A low Size value will create a slight blur in the movement direction, ideal for simulating fast object movement.
By following these steps and experimenting with the various parameters, you can create dynamic camera movements and animations using the KeyFramer route in TVPaint.
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Copying previous camera positions
To copy the previous camera position in TVPaint, you can use the "Copy last point from previous clip" function. This allows you to transfer the camera position from one clip to another, ensuring that the new scene starts from the same camera position as the previous clip ended.
To do this, right-click and select "Copy last point from previous clip" to transfer the camera position. This is especially useful when you want to maintain consistency in your scene transitions or create a smooth flow between scenes.
Additionally, you can also copy the first point of the next clip. This can be useful if you want to return to a specific camera position or create a seamless loop. By copying the first point of the next clip, you can ensure that the camera returns to the desired position at the right moment.
These options are available in the HUD (Heads-Up Display) settings, where you can also fit the HUD to your project's size. This allows you to adjust the camera movements according to your project's dimensions and ensure that everything is displayed correctly.
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Configuring motion blur
One method is to use the Camera Panel Tool, which allows you to configure a motion blur with a percentage. A higher percentage will result in a more visible blur. This method also lets you change the mode to Spline, Linear, or Smart Spline for smoother or harder movements, and modify the Time Profile to slow down or accelerate your movement.
Another way to achieve motion blur is through the KeyFramer route. This involves a few more steps, but can give you more control over your animation. First, you pre-merge a temporary "working" anim-layer and set the KF moving on it. Then, you apply this KF from the FX-Stack to the original group of layers. This process includes selecting and duplicating the target layers, merging the selected layers, and hiding the original group. You then set your Keyframer, preview the animation, and apply the changes. Finally, you enable and select the original target group of layers and apply the KF_FX on this group.
Additionally, you can adjust the blur effect by changing the brush size and the number of steps. This can be done manually, but it is time-consuming. Another option is to lengthen your sequences, run the effects over the extended duration, and then scale them back for 100% motion blur.
It is important to note that changing a camera's definition or format can impact the perception of camera movement. Therefore, it is recommended to choose the camera's format before moving it. If you need to render your camera movement, you can go to the Project menu and choose the appropriate render option.
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Changing the camera mode
The camera's panel tool parameters include the following:
- Modifying the camera position's zoom, place and rotation
- Configuring a motion blur with a percentage. A higher percentage will increase the visibility of the blur and the illusion of fast movement
- Changing the mode to Spline, Linear or Smart Spline for smooth or hard movements
- Modifying the Time profile to slow down or accelerate the movement
In addition, the tool panel allows you to:
- Lock your movement to avoid any modifications
- Use commands to Invert, Load, Save or Reset your camera movement
- Change your camera's definition using the Parameters button
The KeyFramer route is another way to change the camera mode. This involves:
- Selecting the group of target layers, duplicating selected layers, and merging selected layers to get a pre-merged version of your group of layers
- Hiding the original group and going with the pre-merged anim-layer
- Setting your Keyframer, previewing, applying, and checking the camera move after applying
- Enabling and selecting the original group of layers, and applying the KF_FX on the Group
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Locking your movement
Locking your camera movement in TVPaint is a straightforward process and can be done in a few different ways.
Firstly, you can lock your movement and avoid any further modifications by using the tool panel. This is a simple way to ensure your camera movement remains as you want it without accidental changes.
Another method is to use the KeyFramer tool, which allows you to set keyframes and preview your camera movement in real-time. This tool is more accurate than the camera tool, but it renders each frame of the move, which can result in large file sizes at high resolutions. To use this tool, you will need to follow these steps: duplicate and merge the selected layers, hide the original group, set your Keyframer, preview the movement, apply, and then check the camera movement. Once you are satisfied, delete the temporary working layer and apply the KF_FX to the original group of layers.
Additionally, you can lock a layer to the camera movement by rendering the animated multiplane environment in two passes (foreground and background) and then importing them as regular layers in your original animation project. This method is confirmed to work by a TVPaint Beta-Tester, Educator, and Consultant.
Remember, before making any camera movements, it is important to choose your camera's format as changing its definition later can alter the perception of the movement.
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Frequently asked questions
There are three ways to apply camera movement in TVPaint: the Camera Tool (in TVPaint Pro Edition only), the KeyFramer Tool (in both Standard and Pro Edition), and the Multiplane Camera Tool (in both Standard and Pro Edition).
Select a camera position by clicking on its center, then use the handles to move, reduce, enlarge, or rotate the camera. You can also adjust the zoom, place, rotation, motion blur, and time profile in the camera's panel tool.
First, pre-merge a temporary "working" anim-layer and set the KF moving on it. Then, apply this KF of the FX-Stack to the original group of layers. This involves selecting and duplicating the target layers, merging the selected layers, hiding the original group, setting your Keyframer, previewing the movement, applying it, and then deleting the temporary working layer.
The Multiplane tool can be used to do a camera move on a single plane. Simply set up a simple zoom-out from a close camera field to a wide camera field. However, keep in mind that the KeyFramer and Multiplane tools render each frame of the move, which can result in large file sizes at high resolutions.
In the Project tab, you can apply a separate camera move to each scene. If you want to apply a camera move across multiple scenes, you will first need to combine the clips into one before creating the move.


























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