
Recovering a previous custom material in Substance Painter can be a straightforward process, but it may also require some troubleshooting. It's important to understand the different methods available to retrieve lost work, ranging from simple checks to more advanced recovery techniques. Whether you're using a Windows or macOS system, there are several approaches you can take to restore your custom material. This may involve exploring temporary files, utilizing recovery software, or leveraging backup solutions. By following the recommended steps, you can increase your chances of successfully recovering your previous custom material in Substance Painter.
| Characteristics | Values |
|---|---|
| Recovering a deleted Substance Painter project | Check the Recycle Bin/Trash, use File History/Time Machine backups, enable auto-save and version control software, or try data recovery services |
| Creating custom materials | Import texture maps, use Substance Designer to create materials, duplicate and adjust existing materials, or create smart materials with custom settings |
| Saving custom materials | Right-click and select "Create Material Preset" or "Create Smart Material", then rename the file |
| Deleting custom materials | Right-click the material on the shelf or use File > Clean to remove unwanted resources, or delete the file directly from the Steam package |
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What You'll Learn

Check auto-save or backup features
When it comes to recovering a previous custom material in Substance Painter, one of the first things you should do is check for auto-save or backup features. These safety nets can often be your best bet for retrieving lost work.
On Windows, right-click inside the folder where your Substance Painter project was saved and select "Restore Previous Versions." Go through the available versions to see if any contain your missing project. For Mac users, open Time Machine and navigate to the project's folder location. Look for the project in previous backups, and once you find it, click "Restore."
It's worth noting that some files may not be truly deleted; they might just become invisible to your operating system. So, it's worth checking your Recycle Bin (Windows) or Trash (Mac) as well as any external hard drives, cloud storage, or network-attached storage devices where you might have saved a backup copy.
Additionally, Substance Painter may have created temporary project files that could aid in your recovery efforts. On Windows, navigate to C:\Users\[YourUsername]\AppData\Local\Temp, while on Mac, navigate to /private/var/folders. Look for any folders or files with names resembling your Substance Painter project.
To avoid such situations in the future, consider enabling frequent auto-saves within Substance Painter and setting a preferred backup directory. You can do this by going to Painter > Features > Plugins > Autosave and enabling the "Always save in the following directory" setting. This will ensure that all backup files are located in the specified folder, with the default path being the user's Documents folder.
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Use File History or Time Machine
If you have File History (Windows) or Time Machine (Mac) enabled, you can recover previous versions of your files. Here's how you can do it:
Windows File History:
Right-click inside the folder where your Substance Painter project was saved and select "Restore previous versions" from the context menu. You will be able to see a list of available versions. Choose a version from before the file was deleted and click "Restore".
Mac Time Machine:
Open Time Machine from your Applications or dock and navigate to the folder where your project was located. Use the timeline to go back to a date before you deleted the file. Once you find the file, select it and click "Restore".
Other Tips:
- If you use cloud storage services like OneDrive, Dropbox, or Google Drive, check their web interfaces for a "trash" or "recently deleted" section where deleted files are kept for a period.
- Substance Painter may have an auto-save or backup feature enabled. Check its preferences or settings to see if there's an auto-save folder or backup location.
- Use version control software like Git to create snapshots of your project over time and allow for reversion to specific states.
- Regularly back up your Substance Painter project files to an external drive or cloud storage to ensure they are securely stored and can be recovered in case of accidental deletion.
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Preventative measures
To prevent losing custom materials in Substance Painter, there are several measures you can take. Firstly, enable frequent auto-saves within the software. This ensures that your work is periodically saved without you having to remember to do it manually. You can also use version control software, such as Git, which creates snapshots of your project over time. This allows you to revert to specific states, preventing significant data loss.
Additionally, keep multiple copies of your project in different physical locations. Save your projects to an external drive or cloud storage. Cloud services like Google Drive, OneDrive, or Dropbox automatically sync and back up your files, making them accessible from any device. Regularly saving your projects to the cloud ensures you have a backup to restore from in case of accidental deletion.
Another preventative measure is to use recovery software or backups. Tools like Recuva and Disk Drill are effective in scanning and recovering deleted files from various storage devices. These programs scan your drive for deleted files and allow you to restore them. Remember to act quickly, as the more you use your drive after deleting a file, the higher the chance that the file data gets overwritten.
Lastly, consider using consistent and descriptive file naming conventions. This makes it easier to locate and recover files if needed. By following these measures, you can significantly reduce the risk of irreversible data loss in Substance Painter.
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Substance Painter's settings
To recover a previous custom material in Substance Painter, you can try the following methods:
First, check your desktop and double-click on the Recycle Bin (Windows) or Trash (Mac). Find your Substance Painter project file, right-click, and select "Restore" (Windows) or "Put Back" (Mac). If you have File History (Windows) or Time Machine (Mac), you can also recover your project from a backup. Go to the project folder, right-click, and choose "Restore Previous Versions." On Mac, open Time Machine, navigate to the project folder, and restore the desired version.
Additionally, Substance Painter may have an auto-save or backup feature. Check the preferences or settings for an auto-save folder or backup location, as these files might be stored in a temporary or hidden place.
Regarding Substance Painter's settings, the software offers various customization options. You can access the main preferences through the menu Edit > Settings. The Display Settings window allows you to adjust environment, camera, and viewport settings, which can affect the appearance of the viewport. To create a custom material, you can start by opening one of the sample projects to access an empty layer. Import your desired "Texture Maps", label them as textures, and save them according to your preferences. Once your maps are imported, add them to the appropriate channel attributes of your layer. For instance, if you have a normal or emissive texture map, ensure that it is turned on. After configuring the necessary channels, you can begin dragging your texture files to their respective locations. Finally, to create a material preset, right-click on Material Mode and select the appropriate option. You can then rename the material and make further adjustments as needed. Additionally, if you are using Adobe Substance 3D Painter, note that the shelf location may change with updates, requiring you to manually copy your old shelf materials to the new location.
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Substance Designer
Recovering previous custom materials in Substance Designer can be done in several ways. One way is to enable frequent auto-saves within the software, which can be found in the settings or preferences. This will allow you to restore the previous version of your project. Additionally, you can create backups of your project in different physical locations or cloud storage. This ensures that you can always restore a previous version of your custom material.
Another method is to use version control software, such as Git, which creates snapshots of your project over time. This allows you to revert to specific states and recover previous versions, even if the current files are deleted or corrupted. Furthermore, you can export your custom materials to external applications or other locations. In Substance Designer, you can export your materials as Substance Archives (SBSAR) or bitmap files, depending on the application you plan to use them in. The SBSAR format offers customizability and adjustable resolution, while bitmap files are suitable for applications that don't support Substance Archives.
It is also important to note that if you encounter a corrupted file in Substance Designer, the autosave files should remain unaffected. A corrupted file will not open, as the XML code within it will be broken. In such cases, you can refer to the autosave files or backups to recover your previous custom material.
To summarise, recovering previous custom materials in Substance Designer can be achieved through a combination of frequent auto-saves, version control software, creating backups, and exporting materials to external applications. By utilising these methods, you can ensure that your custom materials are safe and accessible for future use.
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