
Super Mario 64 DS, a remake of the classic Nintendo 64 game, features a unique twist where players can collect paintings to access different worlds. Unlike the original, which had 15 main courses accessible through paintings in Princess Peach's Castle, the DS version introduces additional content and modifications. In Super Mario 64 DS, there are still 15 main paintings leading to the core worlds, but the game also includes new areas and challenges, such as the hidden worlds and mini-games, which are not accessed through traditional paintings. This blend of original and new content makes the total number of paintings or world entrances slightly more complex to tally, but the core count remains consistent with the original game's structure.
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What You'll Learn

Total Art Pieces in Game
In the game *Super Mario 64 DS*, one of the key elements that players interact with are the paintings that serve as portals to different levels. These paintings are not only functional but also artistic, contributing to the game's immersive world. To determine the total art pieces in the game, specifically the number of paintings, we need to examine the game's structure and level design. *Super Mario 64 DS* is a remake of the original *Super Mario 64*, with additional features and levels tailored for the Nintendo DS. The paintings in the game act as gateways to the 15 main levels, plus a few additional areas, each with its unique design and theme.
The game's hub world, Peach's Castle, houses the majority of these paintings. Each painting corresponds to a specific level, such as Bob-omb Battlefield, Whomp's Fortress, and Jolly Roger Bay. In the original *Super Mario 64*, there were 15 main paintings, but *Super Mario 64 DS* introduces new elements, including additional secret areas and mini-games. Notably, the game adds a few extra paintings that lead to hidden levels or bonus stages, increasing the total count. These additional paintings are often tied to the new characters introduced in the DS version, such as Yoshi, Luigi, and Wario, each with their unique abilities to access specific areas.
Upon careful examination, players will find that the total number of paintings in *Super Mario 64 DS* is 18. This includes the 15 main level paintings and 3 additional paintings that lead to secret or bonus areas. The extra paintings are strategically placed throughout Peach's Castle, often requiring specific characters or actions to uncover them. For example, one painting may only be accessible after solving a puzzle or using a character's unique ability, such as Wario's strength or Yoshi's tongue. This design encourages exploration and rewards players who thoroughly investigate the castle.
It's important to note that while the game features 18 paintings, some levels contain multiple areas or sub-levels that are not represented by separate paintings. For instance, a single painting might lead to a level with multiple distinct sections, each with its own challenges and objectives. However, the total art pieces in the game, specifically the paintings, remain at 18, as these are the primary portals used to navigate the game's world. This count is consistent across all versions of *Super Mario 64 DS*, making it a definitive aspect of the game's design.
For players aiming to complete the game 100%, understanding the total number of paintings is crucial, as each painting corresponds to a level that must be explored and mastered. Additionally, the artistic design of each painting reflects the theme of its corresponding level, adding to the game's visual appeal. Whether it's the eerie depiction of Whomp's Fortress or the aquatic beauty of Jolly Roger Bay, each painting is a piece of art that enhances the overall gaming experience. Thus, the 18 paintings in *Super Mario 64 DS* are not just functional elements but also integral components of the game's artistic and structural design.
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Paintings as Level Portals
In *Super Mario 64 DS*, paintings serve as the primary method for Mario and his companions to access different levels, acting as portals to vibrant and diverse worlds. The game, a reimagining of the classic *Super Mario 64*, expands on the original by introducing new characters and mechanics while retaining the iconic level-access system via paintings. These paintings are not merely decorative elements but functional gateways that transport players to unique environments, each with its own challenges, secrets, and objectives. Understanding the role of these paintings is essential to grasping the game’s structure and progression.
The number of paintings in *Super Mario 64 DS* is directly tied to the game’s level design, with each world accessible through a specific painting in Princess Peach’s Castle. There are a total of 15 paintings scattered throughout the castle, each corresponding to a distinct level or area. These levels include familiar locations from the original game, such as Bob-omb Battlefield and Whomp’s Fortress, as well as new additions like the whimsical Fairy Town and the mysterious Forever Forest. Each painting is strategically placed within the castle, often requiring players to explore and solve puzzles to unlock access to them.
The paintings are not just static objects but are imbued with interactive elements that reflect the theme of the level they lead to. For example, the painting for Jolly Roger Bay depicts a serene underwater scene, hinting at the aquatic challenges players will face. Similarly, the painting for Lethal Lava Land shows a fiery landscape, preparing players for the scorching obstacles ahead. This thematic consistency enhances immersion and provides visual cues about what to expect in each level. Players must interact with these paintings by jumping into them, triggering the transition to the corresponding world.
As players progress through the game, they gain access to more paintings by collecting Power Stars, which unlock new areas of the castle and, consequently, more portals. The paintings are not all available from the start, encouraging exploration and mastery of earlier levels to uncover hidden paths and additional gateways. This gradual reveal of paintings keeps the gameplay engaging and ensures a steady progression in difficulty and complexity. Each painting also serves as a checkpoint, allowing players to revisit levels to collect missed Power Stars or explore further.
The use of paintings as level portals in *Super Mario 64 DS* is a clever design choice that ties the game’s narrative and mechanics together. They act as both a storytelling device, connecting the castle hub to the various worlds, and a gameplay mechanic, providing a clear and intuitive way to navigate the game. By focusing on the paintings, players can better understand the game’s structure and appreciate the thoughtfulness of its level design. With 15 paintings in total, each offering a unique adventure, they are a cornerstone of the game’s enduring appeal.
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Hidden or Secret Paintings
In *Super Mario 64 DS*, paintings serve as portals to different worlds, and while many are easily accessible, some are cleverly hidden or require specific actions to reveal. These "Hidden or Secret Paintings" add an extra layer of exploration and challenge to the game. One notable example is found in Whomp’s Fortress, where a hidden painting appears only after defeating the Whomp King and activating the red switch. This switch lowers a platform, revealing a painting that leads to the Tower of the Wing Cap course, a secret level not immediately obvious to players.
Another instance of a hidden painting is in Jolly Roger Bay. To access the painting that leads to the Secret Aquarium, players must dive underwater and locate a hidden cave. Inside, they must collect eight red coins to reveal the painting. This requires careful exploration and swimming skills, as the cave is easy to miss. The reward for finding this painting is a unique underwater level filled with challenges and stars.
In Snowman’s Land, a secret painting is hidden behind a wall of ice. Players must use the Power Flower ability, exclusive to Yoshi, to melt the ice and reveal the painting. This painting leads to the Slide course, a fast-paced level with its own set of stars. The requirement to use Yoshi adds a strategic element, as players must ensure they have him unlocked and available to access this hidden area.
Sir Froggy’s Secret Slide in Peach’s Castle is perhaps one of the most well-known hidden paintings. To access it, players must slide down the main hall’s slide as Yoshi and jump at the last moment to land on a hidden platform. From there, they can enter a room with a painting that leads to a secret slide level. This painting is easy to miss, as the slide’s primary function is to return players to the beginning of the hall, making the discovery feel like a rewarding easter egg.
Lastly, Bowser in the Dark World features a hidden painting that appears only after defeating Bowser in the first battle. This painting leads to the Bowser in the Fire Sea level, a critical step in progressing through the game. While not as obscure as some other hidden paintings, it still requires players to complete a specific task before becoming accessible. These hidden paintings not only add depth to the game but also encourage players to explore every corner of the worlds, ensuring a thorough and engaging experience.
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Paintings in Each World
In *Super Mario 64 DS*, paintings serve as portals to different worlds, each with its own unique challenges and objectives. The game features a total of 15 paintings, each located in Princess Peach's Castle, which acts as the central hub. These paintings transport Mario and his friends to various worlds, where they must collect Power Stars to progress. Understanding the distribution of paintings across each world is essential for players aiming to complete the game.
Whomp's Fortress is the first world accessible via a painting in the castle's lobby. This world contains two paintings: one leads to the main area of Whomp's Fortress, while the other is hidden and requires specific actions to reveal. The main painting is easily accessible early in the game, making it a starting point for many players. The hidden painting adds an extra layer of exploration, encouraging players to thoroughly search the environment.
Jolly Roger Bay and Bob-omb Battlefield are two other early worlds, each featuring a single painting. Jolly Roger Bay's painting is located underwater, requiring Mario or Yoshi to dive and access it. Bob-omb Battlefield's painting is situated in an open area, making it straightforward to find. These worlds introduce players to the game's mechanics while offering distinct themes and challenges.
Whomp's Fortress, Jolly Roger Bay, and Bob-omb Battlefield are just the beginning. Worlds like Lethal Lava Land, Shifting Sand Land, and Snowman's Land also contain paintings, each with unique characteristics. For example, Lethal Lava Land has a painting that leads to a fiery, obstacle-filled area, while Shifting Sand Land features a painting hidden within a pyramid. Snowman's Land includes a painting accessible by sliding down a snowy slope, adding variety to the gameplay.
Later worlds, such as Wet-Dry World, Tall, Tall Mountain, and Tiny-Huge Island, continue the trend of incorporating paintings as key elements. Wet-Dry World has a painting that changes depending on the water level, offering different challenges. Tall, Tall Mountain features a painting reachable by climbing or using a cannon, emphasizing vertical exploration. Tiny-Huge Island includes a painting that toggles between two sizes, requiring players to adapt their strategies.
Finally, Dire, Dire Docks and Bowser in the Dark World complete the roster of worlds with paintings. Dire, Dire Docks has a painting located underwater, similar to Jolly Roger Bay, but with distinct enemies and obstacles. Bowser in the Dark World contains a painting that leads to a final showdown, marking the culmination of the player's journey. Each painting in these worlds is carefully placed to enhance the gameplay experience and encourage thorough exploration.
In summary, *Super Mario 64 DS* features 15 paintings distributed across its worlds, each serving as a gateway to unique challenges and environments. From the early worlds like Whomp's Fortress to the final confrontations in Bowser in the Dark World, these paintings are integral to the game's structure, ensuring players remain engaged as they collect Power Stars and progress through the adventure.
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Role in Story Progression
In *Super Mario 64 DS*, paintings serve as the primary means of accessing different worlds and progressing through the game’s story. The game features 15 paintings in total, each acting as a portal to a unique level. These paintings are scattered throughout Peach’s Castle, and Mario (and later Yoshi, Luigi, and Wario) must interact with them to travel to various worlds, complete objectives, and collect Power Stars. Without the paintings, players would be unable to access the levels required to advance the story, making them a cornerstone of the game’s progression system.
The role of paintings in story progression becomes evident early in the game. After the introductory cutscene, players gain access to the first few paintings, which lead to beginner-friendly worlds like Bob-omb Battlefield and Whomp’s Fortress. These initial levels introduce core mechanics, enemies, and objectives, laying the groundwork for the player’s journey. As the player collects more Power Stars, additional paintings become accessible, gradually opening up more challenging worlds and deepening the narrative. This structured progression ensures that players experience the game’s story in a deliberate and engaging manner.
Midway through the game, paintings take on an even more critical role as they begin to require specific characters to access certain worlds. For example, some paintings can only be activated by Yoshi, Luigi, or Wario, each of whom has unique abilities necessary to complete level-specific tasks. This mechanic not only encourages players to switch between characters but also ties the paintings directly to character development and story progression. By requiring players to use different characters to access paintings, the game ensures that each character’s role in the story is meaningful and interconnected.
As the player nears the endgame, the remaining paintings lead to more complex and story-rich worlds, such as Bowser’s levels in the castle’s basement. These paintings are often locked behind specific Power Star requirements, forcing players to revisit earlier worlds and complete additional challenges. This design choice reinforces the importance of paintings in driving the narrative forward, as they act as both gateways and milestones in the player’s journey to save Princess Peach. The final paintings, in particular, are pivotal, as they lead to the climactic confrontations with Bowser and the resolution of the story.
In summary, the 15 paintings in *Super Mario 64 DS* are not just level selectors but integral components of the game’s story progression. They guide players through the narrative, introduce new mechanics and characters, and provide a clear structure for advancing through the game. By requiring players to interact with paintings to access worlds, collect Power Stars, and ultimately defeat Bowser, the game ensures that these portals remain central to the player’s experience from start to finish.
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Frequently asked questions
There are 15 paintings in Super Mario 64 DS, each serving as a portal to a different level in the game.
Yes, all 15 paintings from the original Super Mario 64 are included in the DS version, with some levels redesigned or updated.
Mostly, but some levels have been renamed or slightly altered. For example, "Whomp's Fortress" is now called "Fortress" in the DS version.
No, there are no secret or hidden paintings in Super Mario 64 DS. All 15 paintings are accessible through the castle and are required to progress in the game.











































