
Painting saddles in Atlas is a creative way to express yourself in the game. To paint a saddle, you must first have the saddle and the dye you want to use in your personal inventory. Once you have both items, simply drag the dye onto the saddle and select the part of the saddle you want to apply it to. You can also create your own templates and fit custom art onto in-game items like sails, flags, and signs.
| Characteristics | Values |
|---|---|
| What you need | Saddle and dye |
| Process | Put the saddle and the dye in your personal inventory. Drag the dye onto the saddle and select the part of the saddle you want to apply it to. |
| Other items that can be painted | Flags, sails, signs, canvas, animals |
| Online resources | atlastemplates.com, www.playatlas.com, www.youtube.com |
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What You'll Learn

Using a paintbrush on sails
Painting sails in Atlas involves using a paintbrush to add colour and design to the sails of your ship. While specific step-by-step instructions for this process in Atlas could not be sourced, here is some general information on using a paintbrush on sails.
To begin, select the paintbrush tool within the game and choose your desired colour. You can refer to the official ATLAS Wiki for guidance on how to use the paintbrush tool and select colours.
When painting sails, it's important to capture the movement and sparkle of the water and wind. Start by painting the background, such as the sky and water, using broad brushstrokes and allowing the colours to blend for a natural, hazy effect. Then, with a light dry brush, add sparkle to the water and wood of the boat.
For the sails themselves, you can add shape and structure by painting the shadows and highlights. Be sloppy and focus on capturing the movement of the sails rather than perfection. Use a brush that suits your project and budget, keeping in mind that the right brush is crucial for the best results.
Finally, add details and refine the painting as needed. You can darken the water to make the sails glow or adjust the background to create contrast with the sails. Don't be afraid to experiment and let your creativity flow!
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Applying dye to the saddle
In real life, dyeing a saddle is a simple process that requires a little patience and common sense. Firstly, you need to deglaze the saddle to remove any top coat and oils so that the dye can penetrate the leather. Put your deglazer on a rag or piece of cotton and rub it in circles everywhere you plan to dye. After deglazing, the leather will look extremely dull and discoloured.
Next, it's time to apply the dye. Put some dye on a brush, but not too much, and paint it onto the saddle. Then, rub the dye into the leather with a rag. It is best to do one area of the saddle at a time, such as the seat, back, panels, skirts, and flaps. To ensure that you get into all the little cracks and crevices, use a toothbrush. Applying the dye in sections will help keep everything under control. You don't need a lot of dye to get the job done; less than half of a 4oz bottle should be enough for three light coats.
After applying each coat, let the saddle dry for about an hour. Once you have applied all three coats, leave it to dry overnight. The next day, use a clean rag and rub the saddle in circles to remove any excess dye. Finally, apply a top finish, such as Tan-Kote or Resolene, to seal the leather and protect it from water damage.
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Creating custom templates
Once you have your template, you can open it in a photo editing program of your choice. While programs like Paint are sufficient, more advanced users may prefer dedicated photo editing software or even phone apps for their editing needs. The key here is to fill the template with your desired design while staying within the lines as much as possible.
After you have completed your design, save the file as an image. Then, open the saved image in your photo editing software once more and fill it with your desired colours or patterns. When you are satisfied with your design, save the file as an ARKpnt file.
The final step is to place your custom template file into the appropriate Atlas game files folder. On a Windows PC, this folder path is typically "SteamLibrary\SteamApps\common\ATLAS\ShooterGame\Saved\MyPaintings". Once the file is in the correct folder, you can access your custom template in-game and start painting your sails.
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Uploading custom art to items
First, you need to create a template for the item you wish to apply your custom art to. This could be a sail, flag, wall, or any other item in the game. Use your paintbrush to outline the edges of the item, then click "Save Paint" and give your template a descriptive name.
Next, you will need to locate the saved template file on your computer. The default location is usually something like "C:/SteamLibrary/steamapps/common/ATLAS/ShooterGame/Saved/MyPaintings/". Once you have located the file, open it using an image editing software such as GIMP or Photoshop.
In GIMP, for example, you would start a new project with the dimensions 512 x 256, delete the background layer, and then drag your custom image into the project, adding it as a new layer. You can then scale and adjust your image as needed.
After you are satisfied with your image, save it, making sure to use the same format as the original template name. Do not change anything from the first underscore or after, as this may cause issues with the image appearing in the game.
Now, open the Atlas game and apply any paint to your paintbrush. Smack your item with the paintbrush and click "Load Paint". Select your custom image, and the game will tell you which dyes you need to craft. Craft the required dyes and return to your item.
Finally, click "Load Paint" again with your image selected, and your custom art will be applied to the item. This process may take some time, so be patient.
It is important to note that your custom images can be bigger than the templates, but ensure they do not overlap with other sections of the item. Additionally, always disable the 'Forest' color in the AtlasPntConverter (APC) before saving your image, as this color does not exist in-game.
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Converting files to PNG
Painting a saddle in Atlas involves a few steps, including hand-painting and flood painting to achieve the desired colour zones. However, I could not find detailed, step-by-step information on how to paint a saddle in Atlas.
Now, here is a guide on converting files to PNG:
To convert files to PNG, you can use one of the many free online tools available, such as ImageKit, Watermarkly, or Movavi. These tools allow you to convert images and videos of any size to PNG format without installing any software. The process typically involves three simple steps:
- Upload or drag and drop your files into the browser. Most tools allow you to upload files from your device or cloud storage.
- Optionally, adjust the compression settings. Some tools may also allow you to resize or rename your images.
- Click the "Convert" button. After a few minutes of processing, you can download your converted PNG files or a zip file containing all the converted images.
Benefits of PNG Format
PNG (Portable Network Graphics) offers lossless compression, which means you maintain perfect detail and transparency support. This makes it ideal for images like logos, icons, and graphics with sharp edges and clear backgrounds. While PNG files tend to be larger in size compared to JPG or WebP, their versatility in transparency handling and high fidelity make them a popular choice for web design and high-quality print jobs.
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Frequently asked questions
Put the saddle and the dye you want to use in your personal inventory. Then, drag the dye onto the saddle and select which part of the saddle you want to apply it to.
The sizing for animals is 512 x 512.
The sizing for sails and flags is 256 x 256.
Paint the whole animal, save it in-game, and convert it to a PNG file.
You can find tutorials on YouTube and the official Atlas forums.











































