
To install an SBSAR plugin in Substance Painter, you need to import it into your project. This can be done by dragging and dropping the file from your file explorer to the shelf or by using the import button in the shelf toolbar. You can also create a new folder in the shelf and copy your SBSAR files there. Once imported, you can find and preview your SBSAR files in the materials category of the shelf. To apply an SBSAR file to your mesh, you can drag and drop it from the shelf to the layer stack or to a specific layer or fill layer. Alternatively, you can use the right-click menu to assign it to a layer or a mask.
| Characteristics | Values |
|---|---|
| How to import SBSAR files into Substance Painter | Click File > Import, then drag and drop the file from your file explorer to the shelf, or use the import button in the shelf toolbar. Alternatively, you can create a new folder in the shelf and copy your SBSAR files there. |
| How to apply a SBSAR file to a mesh | Drag and drop the file from the shelf to the layer stack, or to a specific layer or fill layer. You can also use the right-click menu to assign it to a layer or a mask. |
| How to create a smart material from a SBSAR file | Right-click on the layer or fill layer containing the SBSAR file and choose "Create smart material". |
| How to create a mask from a SBSAR file | Use the SBSAR file as an input for a mask generator, or by converting them to grayscale. |
| How to create your own SBSAR files | Use Substance Designer, a node-based software for creating procedural materials. |
| How to convert existing materials to SBSAR files | Use Substance Alchemist, a software for managing and transforming materials. |
| Folder directory for SBSAR files | C:\Users\USERNAME\Documents\Adobe\Adobe Substance 3D Painter\assets |
What You'll Learn

Importing SBSAR files into Substance Painter
To import SBSAR files into Substance Painter, you need to first launch the Substance Painter application. Then, navigate to the top menu and click on "File" > "Import". You can also drag and drop the SBSAR file from your file explorer directly into the Shelf in Substance Painter. Alternatively, you can use the import button in the Shelf toolbar.
Once you've accessed the import menu, you can choose where to import your SBSAR file. The location you choose will depend on your workflow and how often you plan on using the file. You can import it to the "Current Session", which will only exist temporarily for the current session of Substance Painter. You can also import it to the "Current Project", which will ensure that the SBSAR file is accessible only for that specific project. Another option is to import it to the "Shelf, Shelf", which is the general shelf used by all projects. This option is ideal for SBSAR files that will be used frequently across multiple projects.
After importing your SBSAR file, you can find it in the "Materials" category of the Shelf. You can preview it in the 3D view and apply it to your mesh by dragging and dropping it from the Shelf to the layer stack or to a specific layer. You can also use the right-click menu to assign it to a layer or a mask. When you apply the SBSAR file, you will see a list of exposed parameters in the Properties panel, allowing you to customize various aspects of the material such as colour, roughness, scale, and pattern.
Additionally, you can create smart materials and masks from SBSAR files in Substance Painter. To create a smart material, right-click on the layer containing the SBSAR file and choose "Create smart material". This will generate a new smart material with the same name and icon, which you can then edit and save for future use. Masks, on the other hand, are grayscale images that control the visibility of layers or effects. You can create masks by using SBSAR files as inputs for mask generators or by converting them to grayscale.
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Using the Send To App feature
To use the Send To App feature in Substance 3D Designer, you can follow these steps:
- Right-click on a package and open the Send To... submenu in the contextual menu. Then, choose the Send To... option for your target application (in this case, Substance Painter).
- Alternatively, click on the Publish/Send button at the top of the Explorer panel and select the Send To... option for Substance Painter.
It's important to note that the Send To workflows are only available with the Adobe versions of both Substance Designer and Painter, as the API used to transport data is tied to CC Desktop. If you encounter issues with the Send To option, ensure that you have the latest versions of both applications installed and consider reinstalling if the issue persists.
Additionally, when sending a package to Substance Painter, you may encounter errors due to standard warnings or missing output nodes. To resolve this, fix any standard errors and warnings, and ensure that you have defined output nodes in your graph.
The Send To App feature is particularly useful when working with SBSAR files in Substance Painter. You can import SBSAR files by dragging and dropping them into your project or using the import button. Once imported, you can apply them to your mesh by dragging and dropping them onto the desired layer. You can also create smart materials or masks from SBSAR files, allowing for further customization and control over your project.
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Creating smart materials
Importing SBSAR Files
To use SBSAR files in Substance Painter, you need to import them into your project. You can do this by navigating to the top menu and clicking "File > Import". Alternatively, you can drag and drop the SBSAR files from your file explorer directly onto the shelf in Substance Painter, or create a new folder in the shelf and copy your files there. Once imported, you can preview the SBSAR files in the 3D view and apply them to your mesh by dragging and dropping them onto the desired layer.
To create a smart material, right-click on the layer or fill layer containing the SBSAR file and choose "Create Smart Material". This will generate a new smart material with the same name and icon as the SBSAR file. You can then edit and customize the smart material by adding more layers, filters, generators, or masks.
Exporting and Sharing
After creating your smart material, you can save it for future use and even share it with other users. Additionally, you can export your smart materials as SBSAR files to be used in other projects or applications.
Creating SBSAR Files from Scratch
If you want to create your own SBSAR files from scratch, you can use Substance Designer, a powerful node-based software. In Substance Designer, you can utilize various nodes to create textures, patterns, effects, and parameters for your materials. You can then expose specific parameters that you want to customize in Substance Painter or other applications. To export your material as an SBSAR file, publish it from Substance Designer and choose the output format as Substance Archive.
Converting Existing Materials
If you already have materials that you want to convert into SBSAR files, you can use Substance Alchemist. This software allows you to import, edit, and transform your existing materials. You can add variations, mix them with other materials, and then export them as SBSAR files for use in Substance Painter or other applications.
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Creating masks
To install an SBSAR plugin in Substance Painter, you need to import it into your project. You can do this by dragging and dropping the file from your file explorer to the shelf or by using the import button in the shelf toolbar. Once imported, you can find your SBSAR files in the Materials category of the shelf and preview them in the 3D view.
Now, to the topic of creating masks. Masks are grayscale images that control the visibility of layers, fill layers, or effects. They can be created from SBSAR files by using them as inputs for mask generators or by converting them to grayscale.
- Add a mask generator to your layer or fill layer.
- Drag and drop the SBSAR file from the shelf to the input slot of the generator.
- Alternatively, you can create a mask by right-clicking on a layer or fill layer and selecting the "Create Smart Material" option. This will create a new smart material in the shelf with the same name and icon as the SBSAR file.
- You can then edit the smart material and add more layers, filters, generators, or masks.
- To visualize the mask itself, do ALT + Left mouse click on its thumbnail to switch to an isolated view of the mask.
- You can also disable a mask temporarily by doing SHIFT + Left mouse click on its thumbnail.
- To copy the content of a mask to another mask, right-click and select "Copy mask content," then right-click on the destination mask and select "Paste."
- Invert the background of the mask by right-clicking and selecting "Invert mask background."
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Converting SBSAR files from other materials
To convert existing materials to SBSAR files, you can use Substance Alchemist, a software for managing and transforming materials. First, import your materials into Substance Alchemist, where you can edit them, add variations, or mix them with other materials. Once you have made your desired changes, you can export your materials as SBSAR files.
To import your SBSAR files into Substance Painter, click File > Import in the top menu. You can then drag and drop the files from your file explorer to the shelf, or use the import button in the shelf toolbar. Alternatively, you can create a new folder in the shelf and copy your SBSAR files there.
Once imported, you can preview your SBSAR files in the 3D view. To apply an SBSAR file to your mesh, simply drag and drop it from the shelf to the layer stack, or to a specific layer or fill layer. You can also use the right-click menu to assign it to a layer or a mask.
Another way to use SBSAR files in Substance Painter is to create masks from them. Masks are grayscale images that control the layer's visibility. To use an SBSAR file as a mask, add a mask generator to your layer or fill layer, then drag and drop the SBSAR file from the shelf to the input slot of the generator. You can then adjust the generator settings to create the desired mask effect.
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Frequently asked questions
To install an SBSAR plugin in Substance Painter, you need to import it into your project. You can do this by dragging and dropping the file from your file explorer to the shelf or by using the import button in the shelf toolbar.
The file should be placed in a specific folder location for it to work. The folder directory is usually C:\Users\USERNAME\Documents\Adobe\Adobe Substance 3D Painter\assets.
In Substance Painter, go to File > Import Resources. Select "Add Resources" and choose the SBSAR file you want to import. Define where you want to import your resources to: Current Session, Project, or Library.
You can use an SBSAR file to create smart materials or masks. To create a smart material, right-click on the layer containing the SBSAR file and choose "Create smart material". To create a mask, use the SBSAR file as an input for a mask generator or convert it to grayscale.

